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Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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LynelArrowBattleAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 上空撃ち (Lynel_Senior, 威嚇射撃パターン選択)
- 3.2 上空撃ち (Lynel_Senior, 弓戦闘開始上半身)
- 3.3 上半身 (Lynel_Senior, 弓戦闘)
- 3.4 上半身 (Lynel_Senior, 弓戦闘対騎兵)
- 3.5 通常撃ち (Lynel_Senior, 威嚇射撃パターン選択)
- 3.6 通常撃ち (Lynel_Senior, 弓戦闘開始上半身)
- 3.7 上空撃ち (Lynel_Middle, 威嚇射撃パターン選択)
- 3.8 上空撃ち (Lynel_Middle, 弓戦闘開始上半身)
- 3.9 上半身 (Lynel_Middle, 弓戦闘)
- 3.10 上半身 (Lynel_Middle, 弓戦闘対騎兵)
- 3.11 通常撃ち (Lynel_Middle, 威嚇射撃パターン選択)
- 3.12 通常撃ち (Lynel_Middle, 弓戦闘開始上半身)
- 3.13 上空撃ち (Lynel, 威嚇射撃パターン選択)
- 3.14 上空撃ち (Lynel, 弓戦闘開始上半身)
- 3.15 上半身 (Lynel, 弓戦闘)
- 3.16 上半身 (Lynel, 弓戦闘対騎兵)
- 3.17 通常撃ち (Lynel, 威嚇射撃パターン選択)
- 3.18 通常撃ち (Lynel, 弓戦闘開始上半身)
StaticInstParams
Name |
Type |
Default value |
Description
|
WeaponIdx |
Int |
|
|
AttackCount |
Int |
|
|
FrontCheckBoneName |
String |
|
|
FrontDirFromBone |
Vec3 |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
戦闘攻撃 |
|
戦闘準備 |
|
Derived definitions
上空撃ち (Lynel_Senior, 威嚇射撃パターン選択)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
-1
|
FrontCheckBoneName |
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上空撃ち (Lynel_Senior, 弓戦闘開始上半身)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
1
|
FrontCheckBoneName |
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上半身 (Lynel_Senior, 弓戦闘)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
-1
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上半身 (Lynel_Senior, 弓戦闘対騎兵)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
-1
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常撃ち (Lynel_Senior, 威嚇射撃パターン選択)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
4
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常撃ち (Lynel_Senior, 弓戦闘開始上半身)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
1
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上空撃ち (Lynel_Middle, 威嚇射撃パターン選択)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
-1
|
FrontCheckBoneName |
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上空撃ち (Lynel_Middle, 弓戦闘開始上半身)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
1
|
FrontCheckBoneName |
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上半身 (Lynel_Middle, 弓戦闘)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
-1
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上半身 (Lynel_Middle, 弓戦闘対騎兵)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
-1
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常撃ち (Lynel_Middle, 威嚇射撃パターン選択)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
4
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常撃ち (Lynel_Middle, 弓戦闘開始上半身)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
1
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上空撃ち (Lynel, 威嚇射撃パターン選択)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
-1
|
FrontCheckBoneName |
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上空撃ち (Lynel, 弓戦闘開始上半身)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
1
|
FrontCheckBoneName |
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上半身 (Lynel, 弓戦闘)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
-1
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
上半身 (Lynel, 弓戦闘対騎兵)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
-1
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常撃ち (Lynel, 威嚇射撃パターン選択)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
4
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常撃ち (Lynel, 弓戦闘開始上半身)
Name |
Value
|
WeaponIdx |
2
|
AttackCount |
1
|
FrontCheckBoneName |
Man_Spine_2
|
FrontDirFromBone |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackAngle |
1.74533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|