From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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KokkoEscapeAIAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
TerritoryArea |
Float |
0.0 |
|
EnableNoEntryAreaCheck |
Bool |
True |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ContinueDistance |
Float |
|
|
ShouldEscapeDistance |
Float |
|
|
ShouldEscapeDistanceRand |
Float |
|
|
PenaltyScale |
Float |
|
|
NavMeshRadiusScale |
Float |
|
|
FramesStuckOnTerrainAction |
Float |
|
|
NumTimesAllowStuck |
Int |
|
|
IsSendGoalPos |
Bool |
|
|
IsUseBeforeAction |
Bool |
|
|
IsDynamicallyOffsetNavChar |
Bool |
|
|
SearchNextPathRadius |
Float |
|
|
RadiusLimit |
Float |
|
|
ForwardDirDistCoefficient |
Float |
|
|
DirRandomMinRatio |
Float |
|
|
DirRangeAngle |
Float |
|
|
RejectDistRatio |
Float |
|
|
ContinueAddSearchAngle |
Float |
|
|
ContinueReduceDistRatio |
Float |
|
|
ContinueReduceRejectDistRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
地形嵌り |
|
最後の手段 |
|
逃走 |
|
逃走前 |
|
Derived definitions
行動 (Kokko, ダメージ逃走)
Name |
Value
|
ContinueDistance |
0.0
|
ShouldEscapeDistance |
4.5
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
0.1
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
16.0
|
NumTimesAllowStuck |
3
|
IsSendGoalPos |
True
|
IsUseBeforeAction |
False
|
IsDynamicallyOffsetNavChar |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
12.0
|
ForwardDirDistCoefficient |
0.95
|
DirRandomMinRatio |
0.8
|
DirRangeAngle |
2.61799
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
行動 (Kokko, 逃走)
Name |
Value
|
ContinueDistance |
0.0
|
ShouldEscapeDistance |
4.5
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
0.1
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
4.0
|
NumTimesAllowStuck |
3
|
IsSendGoalPos |
True
|
IsUseBeforeAction |
False
|
IsDynamicallyOffsetNavChar |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
12.0
|
ForwardDirDistCoefficient |
0.95
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
2.61799
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
行動 (KakarikoKokko, ダメージ逃走)
Name |
Value
|
ContinueDistance |
0.0
|
ShouldEscapeDistance |
4.5
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
0.1
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
16.0
|
NumTimesAllowStuck |
3
|
IsSendGoalPos |
True
|
IsUseBeforeAction |
False
|
IsDynamicallyOffsetNavChar |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
12.0
|
ForwardDirDistCoefficient |
0.95
|
DirRandomMinRatio |
0.8
|
DirRangeAngle |
2.61799
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
行動 (KakarikoKokko, 逃走)
Name |
Value
|
ContinueDistance |
0.0
|
ShouldEscapeDistance |
4.5
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
0.1
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
4.0
|
NumTimesAllowStuck |
3
|
IsSendGoalPos |
True
|
IsUseBeforeAction |
False
|
IsDynamicallyOffsetNavChar |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
12.0
|
ForwardDirDistCoefficient |
0.95
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
2.61799
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|