AIDef:AI/HorseRideShootingEnemyBattle
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TrackTime | Int | ||
| TrackTimeRand | Int | ||
| SlowTime | Int | ||
| SlowTimeRand | Int | ||
| OutScreenDist | Float | ||
| OutScreenAttackNum | Int | ||
| OutScrnAtkOffset | Float | ||
| OutScrnAtkOffsetY | Float | ||
| AttackAngle | Float | ||
| RetFrmGrdAtkTimer | Int | ||
| RetFrmGrdAtkPrcTimer | Int | ||
| RetFrmDmgAtkTimer | Int | ||
| GlobalNoAtkTime | Int | ||
| GlobalNoAtkTimeRnd | Int | ||
| AttackIntervalIntensity | Float | ||
| DisplayCheckRadius | Float | ||
| IsUpdateNoticeState | Bool | ||
| IsCheckLineReachable | Bool |
Children
| Name | Description |
|---|---|
| 戦闘攻撃 | |
| 戦闘準備 | |
| 減速指令 | |
| 画面外攻撃 | |
| 追跡指令 |
Derived definitions
戦闘 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器)
| Name | Value |
|---|---|
| TrackTime | 300 |
| TrackTimeRand | 300 |
| SlowTime | 150 |
| SlowTimeRand | 150 |
| OutScreenDist | 30.0 |
| OutScreenAttackNum | 3 |
| OutScrnAtkOffset | 2.0 |
| OutScrnAtkOffsetY | 0.0 |
| AttackAngle | 2.44346 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
戦闘 (Bokoblin_Red, 騎乗遠隔武器)
| Name | Value |
|---|---|
| TrackTime | 300 |
| TrackTimeRand | 300 |
| SlowTime | 150 |
| SlowTimeRand | 150 |
| OutScreenDist | 30.0 |
| OutScreenAttackNum | 3 |
| OutScrnAtkOffset | 2.0 |
| OutScrnAtkOffsetY | 0.0 |
| AttackAngle | 2.44346 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
戦闘 (Bokoblin_Senior, 騎乗遠隔武器)
| Name | Value |
|---|---|
| TrackTime | 300 |
| TrackTimeRand | 300 |
| SlowTime | 150 |
| SlowTimeRand | 150 |
| OutScreenDist | 30.0 |
| OutScreenAttackNum | 3 |
| OutScrnAtkOffset | 2.0 |
| OutScrnAtkOffsetY | 0.0 |
| AttackAngle | 2.44346 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
戦闘 (Bokoblin_Rapid, 騎乗遠隔武器)
| Name | Value |
|---|---|
| TrackTime | 300 |
| TrackTimeRand | 300 |
| SlowTime | 150 |
| SlowTimeRand | 150 |
| OutScreenDist | 30.0 |
| OutScreenAttackNum | 3 |
| OutScrnAtkOffset | 2.0 |
| OutScrnAtkOffsetY | 0.0 |
| AttackAngle | 2.44346 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |