From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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HorseMoveToPlayerAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
DistanceSuccessEndIfInterrupted |
Float |
|
|
DistanceResetGearInput |
Float |
|
|
DistanceSuccessEnd |
Float |
|
|
DistanceMovingToward |
Float |
|
|
DistanceRequestingPath |
Float |
|
|
DistanceGivingUp |
Float |
|
|
DistanceThresholdCry |
Float |
|
|
DistanceCheckAvoidance |
Float |
|
|
TargetVelocitySuccessEnd |
Float |
|
|
UpdateTargetPosFrames |
Float |
|
|
UpdateTargetPosFramesNear |
Float |
|
|
SuccessEndDelays |
Float |
|
|
SelfPositionOffsetLocal |
Vec3 |
|
|
SideDistance |
Float |
|
|
TargetVelocityDistanceSec |
Float |
|
|
IsAvoidNavMeshActor |
Bool |
|
|
IsTargetPosEqualToLeaderPos |
Bool |
|
|
CanIgnorePlayer |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
DistanceKept |
Float |
|
|
TargetActor |
Actor |
|
|
Children
Name |
Description
|
うろうろする |
|
旋回 |
|
追いかける(近い) |
|
追いかける(遠い) |
|
Derived definitions
プレイヤの場所へ移動 (BoneHorse, 非騎乗_0)
Name |
Value
|
DistanceSuccessEndIfInterrupted |
20.0
|
DistanceResetGearInput |
12.0
|
DistanceSuccessEnd |
3.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
40.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
30.0
|
UpdateTargetPosFramesNear |
5.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
1.5
|
TargetVelocityDistanceSec |
1.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
プレイヤの場所へ移動 (NushiHorse, 非騎乗_0)
Name |
Value
|
DistanceSuccessEndIfInterrupted |
20.0
|
DistanceResetGearInput |
12.0
|
DistanceSuccessEnd |
3.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
40.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
30.0
|
UpdateTargetPosFramesNear |
5.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
1.5
|
TargetVelocityDistanceSec |
1.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
プレイヤの場所へ移動 (Horse, 非騎乗_0)
Name |
Value
|
DistanceSuccessEndIfInterrupted |
20.0
|
DistanceResetGearInput |
12.0
|
DistanceSuccessEnd |
3.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
40.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
30.0
|
UpdateTargetPosFramesNear |
5.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
1.5
|
TargetVelocityDistanceSec |
1.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
プレイヤの場所へ移動 (HorseLarge, 非騎乗_0)
Name |
Value
|
DistanceSuccessEndIfInterrupted |
20.0
|
DistanceResetGearInput |
12.0
|
DistanceSuccessEnd |
3.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
40.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
30.0
|
UpdateTargetPosFramesNear |
5.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
1.5
|
TargetVelocityDistanceSec |
1.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|