From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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HorseFollowAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 追跡・並走 (Deer, 勝手に走る)
- 4.2 ついていく (BoneHorse, NPCが騎乗)
- 4.3 移動(リーダーあり) (BoneHorse, うろつく)
- 4.4 移動 (BoneHorse, 食べに行く)
- 4.5 追跡・並走 (BoneHorse, 勝手に走る)
- 4.6 ついていく (NushiHorse, NPCが騎乗)
- 4.7 移動(リーダーあり) (NushiHorse, うろつく)
- 4.8 移動 (NushiHorse, 食べに行く)
- 4.9 追跡・並走 (NushiHorse, 勝手に走る)
- 4.10 ついていく (Horse, NPCが騎乗)
- 4.11 移動(リーダーあり) (Horse, うろつく)
- 4.12 移動 (Horse, 食べに行く)
- 4.13 追跡・並走 (Horse, 勝手に走る)
- 4.14 追跡・並走 (Deer_MiniGame, 勝手に走る)
- 4.15 ついていく (HorseLarge, NPCが騎乗)
- 4.16 移動(リーダーあり) (HorseLarge, うろつく)
- 4.17 移動 (HorseLarge, 食べに行く)
- 4.18 追跡・並走 (HorseLarge, 勝手に走る)
- 4.19 追跡・並走 (Bear, 勝手に走る)
StaticInstParams
Name |
Type |
Default value |
Description
|
DistanceSuccessEnd |
Float |
|
|
DistanceMovingToward |
Float |
|
|
DistanceRequestingPath |
Float |
|
|
DistanceGivingUp |
Float |
|
|
DistanceThresholdCry |
Float |
|
|
DistanceCheckAvoidance |
Float |
|
|
TargetVelocitySuccessEnd |
Float |
|
|
UpdateTargetPosFrames |
Float |
|
|
UpdateTargetPosFramesNear |
Float |
|
|
SuccessEndDelays |
Float |
|
|
SelfPositionOffsetLocal |
Vec3 |
|
|
SideDistance |
Float |
|
|
TargetVelocityDistanceSec |
Float |
|
|
IsAvoidNavMeshActor |
Bool |
|
|
IsTargetPosEqualToLeaderPos |
Bool |
|
|
CanIgnorePlayer |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
DistanceKept |
Float |
|
|
TargetActor |
Actor |
|
|
Children
Name |
Description
|
うろうろする |
|
追いかける(近い) |
|
追いかける(遠い) |
|
Derived definitions
追跡・並走 (Deer, 勝手に走る)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
ついていく (BoneHorse, NPCが騎乗)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
2.4
|
DistanceRequestingPath |
10.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
1.5
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動(リーダーあり) (BoneHorse, うろつく)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
12.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
10.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
0.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (BoneHorse, 食べに行く)
Name |
Value
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=1.600000023841858)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
True
|
追跡・並走 (BoneHorse, 勝手に走る)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
ついていく (NushiHorse, NPCが騎乗)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
2.4
|
DistanceRequestingPath |
10.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
1.5
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動(リーダーあり) (NushiHorse, うろつく)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
12.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
10.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
0.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (NushiHorse, 食べに行く)
Name |
Value
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=1.600000023841858)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
True
|
追跡・並走 (NushiHorse, 勝手に走る)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
ついていく (Horse, NPCが騎乗)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
2.4
|
DistanceRequestingPath |
10.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
1.5
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動(リーダーあり) (Horse, うろつく)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
12.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
10.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
0.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Horse, 食べに行く)
Name |
Value
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=1.600000023841858)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
True
|
追跡・並走 (Horse, 勝手に走る)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
追跡・並走 (Deer_MiniGame, 勝手に走る)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
ついていく (HorseLarge, NPCが騎乗)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
2.4
|
DistanceRequestingPath |
10.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
1.5
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動(リーダーあり) (HorseLarge, うろつく)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
12.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
10.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
0.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (HorseLarge, 食べに行く)
Name |
Value
|
DistanceSuccessEnd |
0.9
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
12.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=2.4000000953674316)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
True
|
追跡・並走 (HorseLarge, 勝手に走る)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
追跡・並走 (Bear, 勝手に走る)
Name |
Value
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
30.0
|
DistanceGivingUp |
1500.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
0.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|