From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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GuardianMiniReactionAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
GuardianMiniChanceTimeState |
Int |
-1 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
RootNodeName |
String |
|
|
Arm1NodeName |
String |
|
|
Arm2NodeName |
String |
|
|
Arm3NodeName |
String |
|
|
ASSlotRight |
Int |
|
|
ASSlotLeft |
Int |
|
|
ASSlotBack |
Int |
|
|
PreAttackASRight |
String |
|
|
PreAttackASLeft |
String |
|
|
JustGuardNumForBreak |
Int |
|
|
IsChangeWeapon |
Bool |
|
|
JustGuardTimesMin |
Int |
|
|
JustGuardTimesMax |
Int |
|
|
SmallDamageCancelTimes |
Int |
|
|
InComboSmallDamageNoCancel |
Bool |
|
|
Children
Name |
Description
|
ふっとび |
|
ガード |
|
ガードブレイク |
|
ショック |
|
ジャストガード |
|
チャンス |
|
凍結 |
|
大落下 |
|
小ダメージ |
|
崩れ落ち |
|
左手ショック |
|
左手弾かれ |
|
左手超ショック |
|
弾かれ |
|
後ろ手ショック |
|
後ろ手弾かれ |
|
後ろ手超ショック |
|
武器切替 |
|
死亡 |
|
瀕死 |
|
炎上 |
|
痺れ |
|
突風 |
|
落下 |
|
超ショック |
|
Derived definitions
リアクション (Guardian_Mini_DetachLineBeam, 通常)
Name |
Value
|
RootNodeName |
Root
|
Arm1NodeName |
Clavicle_UFR
|
Arm2NodeName |
Clavicle_UFL
|
Arm3NodeName |
Clavicle_UB
|
ASSlotRight |
1
|
ASSlotLeft |
2
|
ASSlotBack |
3
|
PreAttackASRight |
AttackWaitRight
|
PreAttackASLeft |
AttackWaitLeft
|
JustGuardNumForBreak |
1
|
IsChangeWeapon |
False
|
JustGuardTimesMin |
100
|
JustGuardTimesMax |
100
|
SmallDamageCancelTimes |
0
|
InComboSmallDamageNoCancel |
False
|
リアクション (Guardian_Mini, 通常)
Name |
Value
|
RootNodeName |
Root
|
Arm1NodeName |
Clavicle_UFR
|
Arm2NodeName |
Clavicle_UFL
|
Arm3NodeName |
Clavicle_UB
|
ASSlotRight |
1
|
ASSlotLeft |
2
|
ASSlotBack |
3
|
PreAttackASRight |
AttackWaitRight
|
PreAttackASLeft |
AttackWaitLeft
|
JustGuardNumForBreak |
1
|
IsChangeWeapon |
False
|
JustGuardTimesMin |
100
|
JustGuardTimesMax |
100
|
SmallDamageCancelTimes |
0
|
InComboSmallDamageNoCancel |
False
|