From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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GoronCannon| AI definition |
|---|
| Type |
AI |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| TiltAngle |
Float |
45.0 |
|
| TiltAngularSpeed |
Float |
0.1 |
|
| ActorName |
String |
|
|
| Angle |
Float |
0.0 |
|
| Speed |
Float |
1.0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ActName |
String |
|
|
| Offset |
Vec3 |
|
|
| ShotNodeName |
String |
|
|
| IsDrawDebug |
Bool |
|
|
| RotRadAccel |
Float |
|
|
| RotBrake |
Float |
|
|
| IsUseShotNodeAngle |
Bool |
|
|
| ShotCannonBallScale |
Float |
|
|
Children
| Name |
Description
|
| 冷却中 |
|
| 発射 |
|
| 発射前待機 |
|
| 発射後待機 |
|
Derived definitions
通常 (GoronCannon, BaseAI)
| Name |
Value
|
| ActName |
FldObj_GoronCannonBall_A_01
|
| Offset |
Vec3(x=0.0, y=6.0, z=10.0)
|
| ShotNodeName |
|
| IsDrawDebug |
False
|
| RotRadAccel |
0.000174533
|
| RotBrake |
0.000872665
|
| IsUseShotNodeAngle |
False
|
| ShotCannonBallScale |
1.0
|
子0 (DungeonCannon, 通常)
| Name |
Value
|
| ActName |
DgnObj_AncientBall_06
|
| Offset |
Vec3(x=0.0, y=6.0, z=15.0)
|
| ShotNodeName |
Shot
|
| IsDrawDebug |
False
|
| RotRadAccel |
0.000174533
|
| RotBrake |
0.000872665
|
| IsUseShotNodeAngle |
True
|
| ShotCannonBallScale |
0.8
|
子0 (DungeonCannon_DLC, 通常)
| Name |
Value
|
| ActName |
DgnObj_DLC_AncientBall_130
|
| Offset |
Vec3(x=0.0, y=6.0, z=15.0)
|
| ShotNodeName |
Shot
|
| IsDrawDebug |
False
|
| RotRadAccel |
0.000174533
|
| RotBrake |
0.000872665
|
| IsUseShotNodeAngle |
True
|
| ShotCannonBallScale |
0.8
|