From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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GolemFireREnemyBattle| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| PlayerRecoverFromFallFrames |
Float |
|
|
| AttackAngle |
Float |
|
|
| RetFrmGrdAtkTimer |
Int |
|
|
| RetFrmGrdAtkPrcTimer |
Int |
|
|
| RetFrmDmgAtkTimer |
Int |
|
|
| GlobalNoAtkTime |
Int |
|
|
| GlobalNoAtkTimeRnd |
Int |
|
|
| AttackIntervalIntensity |
Float |
|
|
| DisplayCheckRadius |
Float |
|
|
| IsUpdateNoticeState |
Bool |
|
|
| IsCheckLineReachable |
Bool |
|
|
Children
| Name |
Description
|
| 戦闘攻撃 |
|
| 戦闘準備 |
|
Derived definitions
ナビメッシュ無し (Enemy_Golem_Fire_R, 威嚇)
| Name |
Value
|
| PlayerRecoverFromFallFrames |
170.0
|
| AttackAngle |
0.785398
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
90
|
| GlobalNoAtkTimeRnd |
0
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
30.0
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|