From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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GanonThrowActorRootAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ThrowActorName |
String |
|
|
AttackDamage |
Int |
|
|
AtMinDamage |
Int |
|
|
RegisterPartsName |
String |
|
|
IsThrowQuick |
Bool |
|
|
IsWaitBulletDelete |
Bool |
|
|
IsSetSystemGroupHandler |
Bool |
|
|
IsSendDeleteMessageAtLeave |
Bool |
|
|
AddAtackPower |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
ViewPos |
Vec3 |
|
|
Children
Name |
Description
|
弾消え待ち |
|
所持 |
|
投げる |
|
生成待ち |
|
Derived definitions
竜巻生成 (SiteBossBow, 戦闘)
Name |
Value
|
ThrowActorName |
SiteBossTornado
|
AttackDamage |
24
|
AtMinDamage |
4
|
RegisterPartsName |
Tornado
|
IsThrowQuick |
True
|
IsWaitBulletDelete |
False
|
IsSetSystemGroupHandler |
True
|
IsSendDeleteMessageAtLeave |
False
|
AddAtackPower |
2
|
竜巻生成 (SiteBossBowCastle, 戦闘)
Name |
Value
|
ThrowActorName |
SiteBossTornado
|
AttackDamage |
24
|
AtMinDamage |
4
|
RegisterPartsName |
Tornado
|
IsThrowQuick |
True
|
IsWaitBulletDelete |
False
|
IsSetSystemGroupHandler |
True
|
IsSendDeleteMessageAtLeave |
False
|
AddAtackPower |
2
|
火球 (Enemy_Ganon, 遠距離攻撃)
Name |
Value
|
ThrowActorName |
GanonFlameBall
|
AttackDamage |
40
|
AtMinDamage |
8
|
RegisterPartsName |
FireBall
|
IsThrowQuick |
True
|
IsWaitBulletDelete |
True
|
IsSetSystemGroupHandler |
False
|
IsSendDeleteMessageAtLeave |
False
|
AddAtackPower |
0
|
竜巻生成 (SiteBossBowR, 戦闘)
Name |
Value
|
ThrowActorName |
SiteBossTornado
|
AttackDamage |
24
|
AtMinDamage |
4
|
RegisterPartsName |
Tornado
|
IsThrowQuick |
True
|
IsWaitBulletDelete |
False
|
IsSetSystemGroupHandler |
True
|
IsSendDeleteMessageAtLeave |
False
|
AddAtackPower |
2
|