From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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GanonBeastRootAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
UniqueNameMessageLabel |
String |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
GrudeRainObject |
String |
|
|
GrudeInterval3 |
Int |
|
|
GrudeInterval4 |
Int |
|
|
GrudeInterval5 |
Int |
|
|
GrudeCreateNum |
Int |
|
|
GrudePlayerDist |
Float |
|
|
GrudeRandRange |
Float |
|
|
GrudeCenterOffset |
Float |
|
|
InitWeakPointASName |
String |
|
|
WeakPointASSlot |
Int |
|
|
GrudeRainObject2 |
String |
|
|
Children
Name |
Description
|
リアクション |
|
初弱点露出デモ |
|
待機 |
|
怒り |
|
怒りデモ |
|
瀕死 |
|
Derived definitions
身体動作 (GanonBeast, Root)
Name |
Value
|
GrudeRainObject |
GanonBeastDamageField
|
GrudeInterval3 |
240
|
GrudeInterval4 |
180
|
GrudeInterval5 |
120
|
GrudeCreateNum |
10
|
GrudePlayerDist |
20.0
|
GrudeRandRange |
9.0
|
GrudeCenterOffset |
5.0
|
InitWeakPointASName |
InitWeakPoint
|
WeakPointASSlot |
0
|
GrudeRainObject2 |
GanonBeastDamageFieldHigh
|