AIDef:AI/FlyingEnemyFrontKeepMove

From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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FlyingEnemyFrontKeepMove
AI definition
Type AI

StaticInstParams

Name Type Default value Description
LostDistance Float
AngleRange Float
SpaceDistance Float
NearDist Float
FarDist Float
BaseDist Float
BaseHeight Float
LowHeight Float
HighHeight Float


Children

Name Description
上昇
下降
位置調整
待機
移動

Derived definitions

戦闘準備 (GanonGrudge_Lizalfos, 戦闘)

Name Value
LostDistance 5.0
AngleRange 0.785398
SpaceDistance 1.5
NearDist -0.5
FarDist 2.0
BaseDist 3.5
BaseHeight 1.0
LowHeight -0.5
HighHeight 1.0

対象通常 (Keese, 戦闘準備)

Name Value
LostDistance 5.0
AngleRange 0.785398
SpaceDistance 1.0
NearDist -0.5
FarDist 2.0
BaseDist 2.0
BaseHeight 1.5
LowHeight -0.5
HighHeight 0.5

戦闘準備 (GanonGrudge_Moriblin, 戦闘)

Name Value
LostDistance 5.0
AngleRange 0.785398
SpaceDistance 1.5
NearDist -0.5
FarDist 2.0
BaseDist 3.5
BaseHeight 1.0
LowHeight -0.5
HighHeight 1.0

戦闘準備 (GanonGrudge, 戦闘)

Name Value
LostDistance 5.0
AngleRange 0.785398
SpaceDistance 1.5
NearDist -0.5
FarDist 2.0
BaseDist 3.5
BaseHeight 1.0
LowHeight -0.5
HighHeight 1.0