AIDef:AI/FixableLiftable

From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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FixableLiftable
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
IsFixedPlace Bool False
IsEnemyLiftable Bool True


StaticInstParams

Name Type Default value Description
CancelFixedScale Float


Children

Name Description
所持
投擲生成
通常

Derived definitions

子0 (AncientBall, 通常)

Name Value
CancelFixedScale 0.05

子0 (AncientBallChangeDamping, 通常)

Name Value
CancelFixedScale 0.05