From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino
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FixableLiftableAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
IsFixedPlace |
Bool |
False |
|
IsEnemyLiftable |
Bool |
True |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
CancelFixedScale |
Float |
|
|
Children
Name |
Description
|
所持 |
|
投擲生成 |
|
通常 |
|
Derived definitions
子0 (AncientBall, 通常)
Name |
Value
|
CancelFixedScale |
0.05
|
子0 (AncientBallChangeDamping, 通常)
Name |
Value
|
CancelFixedScale |
0.05
|