AIDef:AI/FixableLiftable
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AI definition | |
---|---|
Type | AI |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsFixedPlace | Bool | False | |
IsEnemyLiftable | Bool | True |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
CancelFixedScale | Float |
Children
Name | Description |
---|---|
所持 | |
投擲生成 | |
通常 |
Derived definitions
子0 (AncientBall, 通常)
Name | Value |
---|---|
CancelFixedScale | 0.05 |
子0 (AncientBallChangeDamping, 通常)
Name | Value |
---|---|
CancelFixedScale | 0.05 |