AIDef:AI/FixableLiftable
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| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsFixedPlace | Bool | False | |
| IsEnemyLiftable | Bool | True |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CancelFixedScale | Float |
Children
| Name | Description |
|---|---|
| 所持 | |
| 投擲生成 | |
| 通常 |
Derived definitions
子0 (AncientBall, 通常)
| Name | Value |
|---|---|
| CancelFixedScale | 0.05 |
子0 (AncientBallChangeDamping, 通常)
| Name | Value |
|---|---|
| CancelFixedScale | 0.05 |