AIDef:AI/EnemyNoticeActiveEnemy

From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
EnemyNoticeActiveEnemy
AI definition
Type AI

DynamicInstParams

Name Type Default value Description
TargetActor Actor
TargetPos Vec3


Children

Name Description
気づき
行動

Derived definitions

行動中仲間発見 (Stal_Bokoblin_Junior_Body, 通常)

No overridden parameters.

行動中仲間発見 (Lizalfos, 通常)

No overridden parameters.

行動中仲間発見 (Bokoblin_Red, 通常)

No overridden parameters.

行動中仲間発見 (Lizalfos_Fire, 通常)

No overridden parameters.

行動中仲間発見 (Bokoblin_Senior, 通常)

No overridden parameters.

行動中仲間発見 (Bokoblin_Rapid, 通常)

No overridden parameters.

行動中仲間発見 (Lizalfos_Electric, 通常)

No overridden parameters.

行動中仲間発見 (Moriblin_Senior, 通常)

No overridden parameters.

行動中仲間発見 (Lizalfos_Bone, 通常)

No overridden parameters.

行動中仲間発見 (Moriblin_Blue, 通常)

No overridden parameters.

行動中仲間発見 (Stal_Moriblin_Bone, 通常)

No overridden parameters.

行動中仲間発見 (Lizalfos_Senior, 通常)

No overridden parameters.

行動中仲間発見 (Lizalfos_Middle, 通常)

No overridden parameters.

行動中仲間発見 (Lizalfos_Ice, 通常)

No overridden parameters.