AIDef:AI/EnemyHide
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TurnStartAng | Float | ||
| RepathTime | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 回転 | |
| 待機 | |
| 見まわす | |
| 隠れる |
Derived definitions
隠れる (Stal_Bokoblin_Junior_Body, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |
隠れる (Lizalfos, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |
隠れる (Bokoblin_Red, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |
隠れる (Lizalfos_Fire, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |
隠れる (Bokoblin_Senior, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |
隠れる (Bokoblin_Rapid, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |
隠れる (Lizalfos_Electric, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |
隠れる (Lizalfos_Bone, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |
隠れる (Lizalfos_Senior, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |
隠れる (Lizalfos_Middle, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |
隠れる (Lizalfos_Ice, 遠隔戦闘)
| Name | Value |
|---|---|
| TurnStartAng | 1.0472 |
| RepathTime | 60 |