From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino
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EnemyFindShootableAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AttOffset |
Vec3 |
|
|
CanGrabHeavy |
Bool |
|
|
GrabCheckRadius |
Float |
|
|
ChaseItemDist |
Float |
|
|
ChaseItemSpeed |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetActor |
Actor |
|
|
Children
Name |
Description
|
アクション |
|
接近 |
|
Derived definitions
アイテム発見 (Moriblin_Senior, 剣装備)
Name |
Value
|
AttOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
CanGrabHeavy |
True
|
GrabCheckRadius |
2.5
|
ChaseItemDist |
15.0
|
ChaseItemSpeed |
0.15
|
アイテム発見 (Moriblin_Blue, 剣装備)
Name |
Value
|
AttOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
CanGrabHeavy |
True
|
GrabCheckRadius |
2.5
|
ChaseItemDist |
15.0
|
ChaseItemSpeed |
0.15
|
アイテム発見 (Stal_Moriblin_Bone, 剣装備)
Name |
Value
|
AttOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
CanGrabHeavy |
True
|
GrabCheckRadius |
2.5
|
ChaseItemDist |
15.0
|
ChaseItemSpeed |
0.15
|