AIDef:AI/AssassinBossFirstBattle

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AssassinBossFirstBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IronBallKeyName String
IronBallNum Int
GuardAngle Float
AttackInterseptDist Float
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
戦闘攻撃
戦闘準備
絶対防御の構え

Derived definitions

プレイヤー生存 (Assassin_Senior, 通常_0)

Name Value
IronBallKeyName IronBall
IronBallNum 1
GuardAngle 0.261799
AttackInterseptDist 10.0
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime -1
GlobalNoAtkTimeRnd -1
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False