From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AssassinBattleRangeAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ScapeGoatCheckInterval |
Int |
|
|
ScapeGoatPer |
Float |
|
|
ServiceCheckInterval |
Int |
|
|
ServicePer |
Int |
|
|
ServiceDist |
Float |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
サービス |
|
変わり身 |
|
戦闘攻撃 |
|
戦闘準備 |
|
Derived definitions
通常戦闘 (Assassin_Junior, プレイヤー生存)
Name |
Value
|
ScapeGoatCheckInterval |
60
|
ScapeGoatPer |
100.0
|
ServiceCheckInterval |
40
|
ServicePer |
70
|
ServiceDist |
8.0
|
AttackAngle |
0.174533
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|