From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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AssassinBattleMoveAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
WarpDist |
Float |
|
|
CloseDist |
Float |
|
|
FarDist |
Float |
|
|
WeaponIdx |
Int |
|
|
OutDist |
Float |
|
|
BaseDist |
Float |
|
|
SpaceDist |
Float |
|
|
SpaceAngle |
Float |
|
|
BackTimeMin |
Int |
|
|
BackTimeMax |
Int |
|
|
LeaveTimerMin |
Int |
|
|
LeaveTimerMax |
Int |
|
|
IsCheckBack |
Bool |
|
|
IsCheckReachable |
Bool |
|
|
PosVibrateFrame |
Int |
|
|
RotVelVibrateFrame |
Int |
|
|
NoMoveDist |
Float |
|
|
Children
Name |
Description
|
強制後退 |
|
戦闘待機 |
|
戦闘後ずさり |
|
戦闘歩行 |
|
横移動 |
|
転移 |
|
Derived definitions
戦闘準備 (Assassin_Middle, 戦闘準備)
Name |
Value
|
WarpDist |
0.0
|
CloseDist |
-5.0
|
FarDist |
2.2
|
WeaponIdx |
-1
|
OutDist |
15.0
|
BaseDist |
17.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Assassin_Junior, 戦闘準備)
Name |
Value
|
WarpDist |
0.0
|
CloseDist |
-3.0
|
FarDist |
2.2
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
8.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|