AIDef:AI/AssassinBattleMove

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
AssassinBattleMove
AI definition
Type AI

AITreeVariables

Name Type Default value Description
RefPosVibrateCheckerForAI AITreeVariablePointer
RefVelRotVibrateCheckerforAI AITreeVariablePointer


StaticInstParams

Name Type Default value Description
WarpDist Float
CloseDist Float
FarDist Float
WeaponIdx Int
OutDist Float
BaseDist Float
SpaceDist Float
SpaceAngle Float
BackTimeMin Int
BackTimeMax Int
LeaveTimerMin Int
LeaveTimerMax Int
IsCheckBack Bool
IsCheckReachable Bool
PosVibrateFrame Int
RotVelVibrateFrame Int
NoMoveDist Float


Children

Name Description
強制後退
戦闘待機
戦闘後ずさり
戦闘歩行
横移動
転移

Derived definitions

戦闘準備 (Assassin_Middle, 戦闘準備)

Name Value
WarpDist 0.0
CloseDist -5.0
FarDist 2.2
WeaponIdx -1
OutDist 15.0
BaseDist 17.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Assassin_Junior, 戦闘準備)

Name Value
WarpDist 0.0
CloseDist -3.0
FarDist 2.2
WeaponIdx 0
OutDist 10.0
BaseDist 8.0
SpaceDist 2.7
SpaceAngle 0.349066
BackTimeMin 15
BackTimeMax 30
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0