From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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ArrowChargeAndShootAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
WeaponIdx |
Int |
|
|
IsFinishedByFailAction |
Bool |
|
|
IsEndChangeable |
Bool |
|
|
IsNoChangeable |
Bool |
|
|
Children
Derived definitions
子0 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
Name |
Value
|
WeaponIdx |
0
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
子0 (Priest_Boss_ShadowClone, 弓矢攻撃)
Name |
Value
|
WeaponIdx |
0
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
子0 (Priest_Boss_Normal, 弓矢攻撃)
Name |
Value
|
WeaponIdx |
0
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
子0 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
Name |
Value
|
WeaponIdx |
0
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
子0 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
Name |
Value
|
WeaponIdx |
0
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
子0 (Assassin_Junior_Shooter, 空中)
Name |
Value
|
WeaponIdx |
0
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子0 (Assassin_Junior_Azito_Shooter, 空中)
Name |
Value
|
WeaponIdx |
0
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|