AIDef:AI/ArrowChargeAndShoot
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| WeaponIdx | Int | ||
| IsFinishedByFailAction | Bool | ||
| IsEndChangeable | Bool | ||
| IsNoChangeable | Bool |
Children
| Name | Description |
|---|---|
| 先行動 | |
| 後行動 |
Derived definitions
子0 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
| Name | Value |
|---|---|
| WeaponIdx | 0 |
| IsFinishedByFailAction | False |
| IsEndChangeable | True |
| IsNoChangeable | False |
子0 (Priest_Boss_ShadowClone, 弓矢攻撃)
| Name | Value |
|---|---|
| WeaponIdx | 0 |
| IsFinishedByFailAction | False |
| IsEndChangeable | True |
| IsNoChangeable | False |
子0 (Priest_Boss_Normal, 弓矢攻撃)
| Name | Value |
|---|---|
| WeaponIdx | 0 |
| IsFinishedByFailAction | False |
| IsEndChangeable | True |
| IsNoChangeable | False |
子0 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
| Name | Value |
|---|---|
| WeaponIdx | 0 |
| IsFinishedByFailAction | False |
| IsEndChangeable | True |
| IsNoChangeable | False |
子0 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
| Name | Value |
|---|---|
| WeaponIdx | 0 |
| IsFinishedByFailAction | False |
| IsEndChangeable | True |
| IsNoChangeable | False |
子0 (Assassin_Junior_Shooter, 空中)
| Name | Value |
|---|---|
| WeaponIdx | 0 |
| IsFinishedByFailAction | False |
| IsEndChangeable | False |
| IsNoChangeable | True |
子0 (Assassin_Junior_Azito_Shooter, 空中)
| Name | Value |
|---|---|
| WeaponIdx | 0 |
| IsFinishedByFailAction | False |
| IsEndChangeable | False |
| IsNoChangeable | True |