From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AnimalEscapeAfterDamageAI definition |
---|
Type |
AI |
---|
Contents
- 1 MapUnitInstParams
- 2 StaticInstParams
- 3 DynamicInstParams
- 4 Children
- 5 Derived definitions
- 5.1 行動 (Rabbit, 先行動_0)
- 5.2 ダメージ逃走 (Boar, 通常行動)
- 5.3 ダメージ逃走 (Deer, 通常行動)
- 5.4 ダメージ逃走 (Sunazarashi, 通常行動)
- 5.5 ダメージ逃走 (Fox, 通常行動)
- 5.6 ダメージ逃走 (Sunazarashi_B, 通常行動)
- 5.7 先行動 (Squirrel, ダメージ逃走)
- 5.8 ダメージ逃走 (SunazarashiSP_C, 通常行動)
- 5.9 ダメージ逃走 (Wolf, 通常行動)
- 5.10 ダメージ逃走 (Deer_MiniGame, 通常行動)
- 5.11 ダメージ逃走 (Bear, 通常行動)
- 5.12 ダメージ逃走 (DomesticAnimal, 通常行動)
- 5.13 ダメージ逃走 (SunazarashiSP, 通常行動)
- 5.14 ダメージ逃走 (Boar_MiniGame, 通常行動)
MapUnitInstParams
Name |
Type |
Default value |
Description
|
TerritoryArea |
Float |
0.0 |
|
EnableNoEntryAreaCheck |
Bool |
True |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ContinueDistance |
Float |
|
|
ShouldEscapeDistance |
Float |
|
|
ShouldEscapeDistanceRand |
Float |
|
|
PenaltyScale |
Float |
|
|
NavMeshRadiusScale |
Float |
|
|
FramesStuckOnTerrainAction |
Float |
|
|
NumTimesAllowStuck |
Int |
|
|
IsSendGoalPos |
Bool |
|
|
IsUseBeforeAction |
Bool |
|
|
IsDynamicallyOffsetNavChar |
Bool |
|
|
SearchNextPathRadius |
Float |
|
|
RadiusLimit |
Float |
|
|
ForwardDirDistCoefficient |
Float |
|
|
DirRandomMinRatio |
Float |
|
|
DirRangeAngle |
Float |
|
|
RejectDistRatio |
Float |
|
|
ContinueAddSearchAngle |
Float |
|
|
ContinueReduceDistRatio |
Float |
|
|
ContinueReduceRejectDistRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
ダメージ後 |
|
地形嵌り |
|
最後の手段 |
|
逃走 |
|
逃走前 |
|
Derived definitions
行動 (Rabbit, 先行動_0)
Name |
Value
|
ContinueDistance |
10.0
|
ShouldEscapeDistance |
18.0
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
1.0
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
5
|
IsSendGoalPos |
False
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
7.5
|
RadiusLimit |
30.0
|
ForwardDirDistCoefficient |
0.85
|
DirRandomMinRatio |
0.9
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.4
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Boar, 通常行動)
Name |
Value
|
ContinueDistance |
100.0
|
ShouldEscapeDistance |
30.0
|
ShouldEscapeDistanceRand |
10.0
|
PenaltyScale |
1.1
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
5
|
IsSendGoalPos |
False
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
20.0
|
RadiusLimit |
100.0
|
ForwardDirDistCoefficient |
0.85
|
DirRandomMinRatio |
0.95
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Deer, 通常行動)
Name |
Value
|
ContinueDistance |
100.0
|
ShouldEscapeDistance |
30.0
|
ShouldEscapeDistanceRand |
10.0
|
PenaltyScale |
1.1
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
5
|
IsSendGoalPos |
False
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
20.0
|
RadiusLimit |
100.0
|
ForwardDirDistCoefficient |
0.85
|
DirRandomMinRatio |
0.95
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Sunazarashi, 通常行動)
Name |
Value
|
ContinueDistance |
30.0
|
ShouldEscapeDistance |
30.0
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
1.0
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
5
|
IsSendGoalPos |
True
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
10.0
|
RadiusLimit |
30.0
|
ForwardDirDistCoefficient |
0.85
|
DirRandomMinRatio |
0.95
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Fox, 通常行動)
Name |
Value
|
ContinueDistance |
100.0
|
ShouldEscapeDistance |
30.0
|
ShouldEscapeDistanceRand |
10.0
|
PenaltyScale |
1.1
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
5
|
IsSendGoalPos |
False
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
20.0
|
RadiusLimit |
100.0
|
ForwardDirDistCoefficient |
0.85
|
DirRandomMinRatio |
0.95
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Sunazarashi_B, 通常行動)
Name |
Value
|
ContinueDistance |
0.0
|
ShouldEscapeDistance |
3.5
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
1.0
|
NavMeshRadiusScale |
2.0
|
FramesStuckOnTerrainAction |
10.0
|
NumTimesAllowStuck |
0
|
IsSendGoalPos |
True
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
0.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.8
|
DirRandomMinRatio |
0.85
|
DirRangeAngle |
5.23599
|
RejectDistRatio |
0.55
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
先行動 (Squirrel, ダメージ逃走)
Name |
Value
|
ContinueDistance |
0.0
|
ShouldEscapeDistance |
15.0
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
1.0
|
NavMeshRadiusScale |
1.2
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
5
|
IsSendGoalPos |
False
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
38.0
|
ForwardDirDistCoefficient |
0.85
|
DirRandomMinRatio |
0.9
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.4
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (SunazarashiSP_C, 通常行動)
Name |
Value
|
ContinueDistance |
5.0
|
ShouldEscapeDistance |
2.0
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
1.0
|
NavMeshRadiusScale |
2.0
|
FramesStuckOnTerrainAction |
10.0
|
NumTimesAllowStuck |
0
|
IsSendGoalPos |
True
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
0.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.8
|
DirRandomMinRatio |
0.85
|
DirRangeAngle |
5.23599
|
RejectDistRatio |
0.55
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Wolf, 通常行動)
Name |
Value
|
ContinueDistance |
100.0
|
ShouldEscapeDistance |
30.0
|
ShouldEscapeDistanceRand |
10.0
|
PenaltyScale |
1.1
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
5
|
IsSendGoalPos |
False
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
20.0
|
RadiusLimit |
100.0
|
ForwardDirDistCoefficient |
0.85
|
DirRandomMinRatio |
0.95
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Deer_MiniGame, 通常行動)
Name |
Value
|
ContinueDistance |
50.0
|
ShouldEscapeDistance |
30.0
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
1.0
|
NavMeshRadiusScale |
1.25
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
3
|
IsSendGoalPos |
False
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
15.0
|
RadiusLimit |
50.0
|
ForwardDirDistCoefficient |
0.75
|
DirRandomMinRatio |
0.95
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Bear, 通常行動)
Name |
Value
|
ContinueDistance |
100.0
|
ShouldEscapeDistance |
30.0
|
ShouldEscapeDistanceRand |
10.0
|
PenaltyScale |
1.1
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
5
|
IsSendGoalPos |
False
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
20.0
|
RadiusLimit |
100.0
|
ForwardDirDistCoefficient |
0.85
|
DirRandomMinRatio |
0.95
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (DomesticAnimal, 通常行動)
Name |
Value
|
ContinueDistance |
5.0
|
ShouldEscapeDistance |
2.0
|
ShouldEscapeDistanceRand |
3.0
|
PenaltyScale |
1.0
|
NavMeshRadiusScale |
2.0
|
FramesStuckOnTerrainAction |
10.0
|
NumTimesAllowStuck |
-1
|
IsSendGoalPos |
False
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
0.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.8
|
DirRandomMinRatio |
0.85
|
DirRangeAngle |
5.23599
|
RejectDistRatio |
0.4
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (SunazarashiSP, 通常行動)
Name |
Value
|
ContinueDistance |
15.0
|
ShouldEscapeDistance |
15.0
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
1.0
|
NavMeshRadiusScale |
1.5
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
-1
|
IsSendGoalPos |
True
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
10.0
|
RadiusLimit |
30.0
|
ForwardDirDistCoefficient |
0.85
|
DirRandomMinRatio |
0.95
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|
ダメージ逃走 (Boar_MiniGame, 通常行動)
Name |
Value
|
ContinueDistance |
50.0
|
ShouldEscapeDistance |
30.0
|
ShouldEscapeDistanceRand |
0.0
|
PenaltyScale |
1.0
|
NavMeshRadiusScale |
1.25
|
FramesStuckOnTerrainAction |
30.0
|
NumTimesAllowStuck |
3
|
IsSendGoalPos |
False
|
IsUseBeforeAction |
True
|
IsDynamicallyOffsetNavChar |
True
|
SearchNextPathRadius |
15.0
|
RadiusLimit |
50.0
|
ForwardDirDistCoefficient |
0.75
|
DirRandomMinRatio |
0.95
|
DirRangeAngle |
3.49066
|
RejectDistRatio |
0.5
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.85
|
ContinueReduceRejectDistRatio |
0.9
|