AIDef:Action/WaterFloatWait
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Time | Int | ||
| TimeRand | Int | ||
| ASName | String | ||
| IsIgnoreSameAS | Bool | ||
| IsEndWhenASFinished | Bool | ||
| PosReduceRatio | Float | ||
| AngleReduceRatio | Float | ||
| InWaterDepth | Float | ||
| FloatDepth | Float | ||
| FloatRadius | Float | ||
| FloatCycleTime | Float | ||
| ChangeDepthSpeed | Float | ||
| IsCheckWaterFall | Bool |
Derived definitions
水中 (Rabbit, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.4 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Forest, 吹っ飛び後行動)
| Name | Value |
|---|---|
| Time | 15 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.8 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中ナビ移動見まわす)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中プレイヤー気づき)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中警戒待機)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中見失い)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中怒り)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
中行動 (ForestGiant_Middle, 水中弱点ダメージ)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | DamageEyeWater |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
中行動 (ForestGiant_Middle, 水中弱点爆破)
| Name | Value |
|---|---|
| Time | 90 |
| TimeRand | 0 |
| ASName | DamageEyeBombWater |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
見まわす (Lizalfos, 水中ナビ移動)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos, 水中警戒)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動A (Lizalfos, 未帰還)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 60 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
小物連携 (Lizalfos, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
先行動 (Lizalfos, 水中攻撃反応)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
速攻 (Lizalfos, 水中戦闘)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
待機 (Lizalfos, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
子1 (ForestGiant_Senior, 水中ナビ移動見まわす)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Senior, 水中プレイヤー気づき)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Senior, 水中警戒待機)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Senior, 水中見失い)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Senior, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant_Senior, 水中怒り)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
中行動 (ForestGiant_Senior, 水中弱点ダメージ)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | DamageEyeWater |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
中行動 (ForestGiant_Senior, 水中弱点爆破)
| Name | Value |
|---|---|
| Time | 90 |
| TimeRand | 0 |
| ASName | DamageEyeBombWater |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Pigeon, 空中死亡)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.1 |
| FloatDepth | 0.07 |
| FloatRadius | 0.05 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Boar, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.0 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Deer, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.0 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant, 水中ナビ移動見まわす)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant, 水中プレイヤー気づき)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant, 水中警戒待機)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant, 水中見失い)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (ForestGiant, 水中怒り)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
中行動 (ForestGiant, 水中弱点ダメージ)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | DamageEyeWater |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
中行動 (ForestGiant, 水中弱点爆破)
| Name | Value |
|---|---|
| Time | 90 |
| TimeRand | 0 |
| ASName | DamageEyeBombWater |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
帰還 (Octarock_Water, 水中諦め)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
見まわす (Octarock_Water, 水中諦め)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
見失い (Octarock_Water, 水中)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
後行動 (Octarock_Water, 水中隠れ小ダメージ)
| Name | Value |
|---|---|
| Time | 10 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.6 |
| AngleReduceRatio | 0.5 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
後行動 (Octarock_Water, 水中生成中)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | WaterHideLookWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 8.0 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Water, 吹っ飛び後行動)
| Name | Value |
|---|---|
| Time | 15 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.8 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
先行動 (Octarock_Water, カツラ反応開始)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | WaterHideWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 2.5 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
戦闘準備 (Octarock_Water, 水中隠れ戦闘)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 30 |
| ASName | WaterHideWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 2.5 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
待機 (Octarock_Water, 水中隠れ)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 30 |
| ASName | WaterHideWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 2.5 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
待機 (Octarock_Water, 水中隠れプレイヤー発見画面外)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 30 |
| ASName | WaterHideWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 2.5 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
怒り (Octarock_Water, 水中)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
見まわす (Lizalfos_Fire, 水中ナビ移動)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Fire, 水中警戒)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動A (Lizalfos_Fire, 未帰還)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 60 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
小物連携 (Lizalfos_Fire, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
先行動 (Lizalfos_Fire, 水中攻撃反応)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
速攻 (Lizalfos_Fire, 水中戦闘)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
待機 (Lizalfos_Fire, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
水中 (Sunazarashi, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.0 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
見まわす (Lizalfos_Electric, 水中ナビ移動)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Electric, 水中警戒)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動A (Lizalfos_Electric, 未帰還)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 60 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
小物連携 (Lizalfos_Electric, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
先行動 (Lizalfos_Electric, 水中攻撃反応)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
速攻 (Lizalfos_Electric, 水中戦闘)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
待機 (Lizalfos_Electric, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
水中 (Fox, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.5 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Squirrel, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.4 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Sand, 吹っ飛び後行動)
| Name | Value |
|---|---|
| Time | 15 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.8 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (LittleBird, 空中死亡)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.1 |
| FloatDepth | 0.07 |
| FloatRadius | 0.05 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
見まわす (Lizalfos_Bone, 水中ナビ移動)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Bone, 水中警戒)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動A (Lizalfos_Bone, 未帰還)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 60 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
小物連携 (Lizalfos_Bone, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
先行動 (Lizalfos_Bone, 水中攻撃反応)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
速攻 (Lizalfos_Bone, 水中戦闘)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
待機 (Lizalfos_Bone, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
水中 (Octarock_Snow, 吹っ飛び後行動)
| Name | Value |
|---|---|
| Time | 15 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.8 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Duck, 空中死亡)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.15 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.0 |
| FloatDepth | 0.07 |
| FloatRadius | 0.03 |
| FloatCycleTime | 80.0 |
| ChangeDepthSpeed | 0.025 |
| IsCheckWaterFall | False |
水中 (Wolf, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.0 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Stone, 吹っ飛び後行動)
| Name | Value |
|---|---|
| Time | 15 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.8 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Deer_MiniGame, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.0 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子0 (StalForestGiant, 水中ふっとび)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (StalForestGiant, 水中ナビ移動見まわす)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (StalForestGiant, 水中プレイヤー気づき)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (StalForestGiant, 水中警戒待機)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (StalForestGiant, 水中見失い)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (StalForestGiant, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
子1 (StalForestGiant, 水中怒り)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
中行動 (StalForestGiant, 水中弱点ダメージ)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 0 |
| ASName | DamageEyeWater |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
見まわす (Lizalfos_Senior, 水中ナビ移動)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Senior, 水中警戒)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動A (Lizalfos_Senior, 未帰還)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 60 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
小物連携 (Lizalfos_Senior, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
先行動 (Lizalfos_Senior, 水中攻撃反応)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
速攻 (Lizalfos_Senior, 水中戦闘)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
待機 (Lizalfos_Senior, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
水中 (Bear, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.0 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (SunazarashiSP, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.0 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
見まわす (Lizalfos_Middle, 水中ナビ移動)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Middle, 水中警戒)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動A (Lizalfos_Middle, 未帰還)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 60 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
小物連携 (Lizalfos_Middle, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
先行動 (Lizalfos_Middle, 水中攻撃反応)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
速攻 (Lizalfos_Middle, 水中戦闘)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
待機 (Lizalfos_Middle, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
見まわす (Lizalfos_Ice, 水中ナビ移動)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Ice, 水中警戒)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動A (Lizalfos_Ice, 未帰還)
| Name | Value |
|---|---|
| Time | 60 |
| TimeRand | 60 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
小物連携 (Lizalfos_Ice, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
先行動 (Lizalfos_Ice, 水中攻撃反応)
| Name | Value |
|---|---|
| Time | 30 |
| TimeRand | 30 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
速攻 (Lizalfos_Ice, 水中戦闘)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
待機 (Lizalfos_Ice, 水中待機)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | FloatWait |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.1 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
水中 (Boar_MiniGame, 空中)
| Name | Value |
|---|---|
| Time | 1 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.0 |
| FloatDepth | 0.2 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Heron, 空中死亡)
| Name | Value |
|---|---|
| Time | 0 |
| TimeRand | 0 |
| ASName | Dead |
| IsIgnoreSameAS | True |
| IsEndWhenASFinished | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.1 |
| FloatDepth | 0.07 |
| FloatRadius | 0.05 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |