AIDef:Action/ToCDungeon

From ZeldaMods (Breath of the Wild)
Revision as of 18:55, 14 October 2018 by imported>Leoetlino
Jump to navigation Jump to search
ToCDungeon
AI definition
Type Action

Special purpose variant of AIDef:Action/ChangeScene which automatically sets WarpDestMapName and WarpDestPosName to MainField/%s [new map name, e.g. A-1] and %s [current map name, e.g. CDungeon100_1] respectively.

The new map name is determined using Map/MainField/Static.mubin and the current map name.

DynamicInstParams

Name Type Default value Description
StartType Int
EvflName String   Name of the event flow to start after warp is complete

Example: Demo008_2

EntryPointName String   Name of the entry point in the event flow

Example: Demo008_2


Derived definitions

Demo_ToDungeon (DungeonEntranceElevator)

No overridden parameters.

Demo_ToCDungeon (EventSystemActor)

No overridden parameters.

Demo_ToCDungeon (EventTag)

No overridden parameters.