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Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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SiteBossSwordThrowElectricBallAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
MoveOffset |
Vec3 |
|
|
MoveSpeed |
Float |
|
|
IgniteOffset |
Vec3 |
|
|
IgniteSpeed |
Float |
|
|
IgniteRotate |
Vec3 |
|
|
IgniteRotSpeed |
Vec3 |
|
|
DirMinAngle |
Vec3 |
|
|
DirMaxAngle |
Vec3 |
|
|
MaxNoiseDist |
Float |
|
|
OffsetHeight |
Float |
|
|
BaseNode |
String |
|
|
PartsName |
String |
|
|
ASName |
String |
|
|
IsCalcNextPos |
Bool |
|
|
IsCheckPlayerAround |
Bool |
|
|
PredictionFrame |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
IgniteBaseProcHandle |
BaseProcHandle |
|
|
Derived definitions
遠距離攻撃 (SiteBossSwordCastle, 戦闘)
Name |
Value
|
MoveOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
MoveSpeed |
0.06
|
IgniteOffset |
Vec3(x=-0.5, y=1.0, z=4.0)
|
IgniteSpeed |
0.4
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
|
PartsName |
ElectricBall
|
ASName |
ThrowElectricBall
|
IsCalcNextPos |
True
|
IsCheckPlayerAround |
False
|
PredictionFrame |
10.0
|
遠距離攻撃 (SiteBossSword, 戦闘)
Name |
Value
|
MoveOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
MoveSpeed |
0.06
|
IgniteOffset |
Vec3(x=-0.5, y=1.0, z=4.0)
|
IgniteSpeed |
0.4
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
|
PartsName |
ElectricBall
|
ASName |
ThrowElectricBall
|
IsCalcNextPos |
True
|
IsCheckPlayerAround |
False
|
PredictionFrame |
10.0
|
遠距離攻撃 (SiteBossSwordR, 戦闘)
Name |
Value
|
MoveOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
MoveSpeed |
0.06
|
IgniteOffset |
Vec3(x=-0.5, y=1.0, z=4.0)
|
IgniteSpeed |
0.4
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
|
PartsName |
ElectricBall
|
ASName |
ThrowElectricBall
|
IsCalcNextPos |
True
|
IsCheckPlayerAround |
False
|
PredictionFrame |
10.0
|