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Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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SiteBossSwordCreateIronPileAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AppearPosDist |
Float |
|
|
AppearPosHeight |
Float |
|
|
CreateWaitTime |
Float |
|
|
IgnitionInterval |
Float |
|
|
PileScale |
Float |
|
|
IsRotate |
Bool |
|
|
IsGuard |
Bool |
|
|
WaitAS |
String |
|
|
CreatePileAS |
String |
|
|
IsChasePlayer |
Bool |
|
|
CreateNum |
Int |
|
|
AttackPower |
Int |
|
|
AtMinDamage |
Int |
|
|
AttackPowerForPlayer |
Int |
|
|
AddAttackPower |
Int |
|
|
NotCreatePosBase |
Vec3 |
|
|
NotCreateRange |
Float |
|
|
ThunderActorName |
String |
|
|
IsRemainBoss |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
先行動 (SiteBossSwordCastle, 落雷攻撃)
Name |
Value
|
AppearPosDist |
6.0
|
AppearPosHeight |
6.0
|
CreateWaitTime |
60.0
|
IgnitionInterval |
4.0
|
PileScale |
1.0
|
IsRotate |
True
|
IsGuard |
True
|
WaitAS |
Wait
|
CreatePileAS |
Chemical_Attack
|
IsChasePlayer |
False
|
CreateNum |
12
|
AttackPower |
200
|
AtMinDamage |
12
|
AttackPowerForPlayer |
24
|
AddAttackPower |
2
|
NotCreatePosBase |
Vec3(x=0.0, y=0.0, z=0.0)
|
NotCreateRange |
-1.0
|
ThunderActorName |
LastBossThunder
|
IsRemainBoss |
False
|
先行動 (SiteBossSword, 落雷攻撃)
Name |
Value
|
AppearPosDist |
6.0
|
AppearPosHeight |
6.0
|
CreateWaitTime |
60.0
|
IgnitionInterval |
4.0
|
PileScale |
1.0
|
IsRotate |
True
|
IsGuard |
True
|
WaitAS |
Wait
|
CreatePileAS |
Chemical_Attack
|
IsChasePlayer |
False
|
CreateNum |
12
|
AttackPower |
200
|
AtMinDamage |
12
|
AttackPowerForPlayer |
24
|
AddAttackPower |
2
|
NotCreatePosBase |
Vec3(x=0.0, y=93.5999984741211, z=3.0999999046325684)
|
NotCreateRange |
5.0
|
ThunderActorName |
LastBossThunder
|
IsRemainBoss |
True
|
先行動 (SiteBossSwordR, 落雷攻撃)
Name |
Value
|
AppearPosDist |
6.0
|
AppearPosHeight |
6.0
|
CreateWaitTime |
60.0
|
IgnitionInterval |
4.0
|
PileScale |
1.0
|
IsRotate |
True
|
IsGuard |
True
|
WaitAS |
Wait
|
CreatePileAS |
Chemical_Attack
|
IsChasePlayer |
False
|
CreateNum |
15
|
AttackPower |
200
|
AtMinDamage |
12
|
AttackPowerForPlayer |
24
|
AddAttackPower |
2
|
NotCreatePosBase |
Vec3(x=0.0, y=93.5999984741211, z=3.0999999046325684)
|
NotCreateRange |
5.0
|
ThunderActorName |
LastBossThunder
|
IsRemainBoss |
True
|