AIDef:Action/SiteBossSwordCreateIronPile
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AppearPosDist | Float | ||
AppearPosHeight | Float | ||
CreateWaitTime | Float | ||
IgnitionInterval | Float | ||
PileScale | Float | ||
IsRotate | Bool | ||
IsGuard | Bool | ||
WaitAS | String | ||
CreatePileAS | String | ||
IsChasePlayer | Bool | ||
CreateNum | Int | ||
AttackPower | Int | ||
AtMinDamage | Int | ||
AttackPowerForPlayer | Int | ||
AddAttackPower | Int | ||
NotCreatePosBase | Vec3 | ||
NotCreateRange | Float | ||
ThunderActorName | String | ||
IsRemainBoss | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
先行動 (SiteBossSwordCastle, 落雷攻撃)
Name | Value |
---|---|
AppearPosDist | 6.0 |
AppearPosHeight | 6.0 |
CreateWaitTime | 60.0 |
IgnitionInterval | 4.0 |
PileScale | 1.0 |
IsRotate | True |
IsGuard | True |
WaitAS | Wait |
CreatePileAS | Chemical_Attack |
IsChasePlayer | False |
CreateNum | 12 |
AttackPower | 200 |
AtMinDamage | 12 |
AttackPowerForPlayer | 24 |
AddAttackPower | 2 |
NotCreatePosBase | Vec3(x=0.0, y=0.0, z=0.0) |
NotCreateRange | -1.0 |
ThunderActorName | LastBossThunder |
IsRemainBoss | False |
先行動 (SiteBossSword, 落雷攻撃)
Name | Value |
---|---|
AppearPosDist | 6.0 |
AppearPosHeight | 6.0 |
CreateWaitTime | 60.0 |
IgnitionInterval | 4.0 |
PileScale | 1.0 |
IsRotate | True |
IsGuard | True |
WaitAS | Wait |
CreatePileAS | Chemical_Attack |
IsChasePlayer | False |
CreateNum | 12 |
AttackPower | 200 |
AtMinDamage | 12 |
AttackPowerForPlayer | 24 |
AddAttackPower | 2 |
NotCreatePosBase | Vec3(x=0.0, y=93.5999984741211, z=3.0999999046325684) |
NotCreateRange | 5.0 |
ThunderActorName | LastBossThunder |
IsRemainBoss | True |
先行動 (SiteBossSwordR, 落雷攻撃)
Name | Value |
---|---|
AppearPosDist | 6.0 |
AppearPosHeight | 6.0 |
CreateWaitTime | 60.0 |
IgnitionInterval | 4.0 |
PileScale | 1.0 |
IsRotate | True |
IsGuard | True |
WaitAS | Wait |
CreatePileAS | Chemical_Attack |
IsChasePlayer | False |
CreateNum | 15 |
AttackPower | 200 |
AtMinDamage | 12 |
AttackPowerForPlayer | 24 |
AddAttackPower | 2 |
NotCreatePosBase | Vec3(x=0.0, y=93.5999984741211, z=3.0999999046325684) |
NotCreateRange | 5.0 |
ThunderActorName | LastBossThunder |
IsRemainBoss | True |