From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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SiteBossShootNormalArrowAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
InitSpeed |
Float |
|
|
BaseNode |
String |
|
|
IgniteOffset |
Vec3 |
|
|
IgniteRotate |
Vec3 |
|
|
TargetOffsetY |
Float |
|
|
ASName |
String |
|
|
IsConnectChild |
Bool |
|
|
IsCheckASEvent |
Bool |
|
|
IsTurnToTarget |
Bool |
|
|
DirMinAngle |
Vec3 |
|
|
DirMaxAngle |
Vec3 |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
ArrowHandle |
BaseProcHandle |
|
|
Index |
Int |
|
|
AtAttr |
Int |
|
|
IgniteActor |
Actor |
|
|
Derived definitions
弾発射 (SiteBossBow, 疾風弾)
Name |
Value
|
InitSpeed |
1.0
|
BaseNode |
Muzzle_A
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
TargetOffsetY |
1.0
|
ASName |
Attack_Chemical_Shot_End
|
IsConnectChild |
True
|
IsCheckASEvent |
False
|
IsTurnToTarget |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (SiteBossBow, 通常弾)
Name |
Value
|
InitSpeed |
1.0
|
BaseNode |
Muzzle_A,Muzzle_B,Muzzle_C,Muzzle_D
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
TargetOffsetY |
1.0
|
ASName |
Attack_Normal
|
IsConnectChild |
True
|
IsCheckASEvent |
False
|
IsTurnToTarget |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (SiteBossBowCastle, 疾風弾)
Name |
Value
|
InitSpeed |
1.0
|
BaseNode |
Muzzle_A
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
TargetOffsetY |
1.0
|
ASName |
Attack_Chemical_Shot_End
|
IsConnectChild |
True
|
IsCheckASEvent |
False
|
IsTurnToTarget |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (SiteBossBowCastle, 通常弾)
Name |
Value
|
InitSpeed |
1.0
|
BaseNode |
Muzzle_A,Muzzle_B,Muzzle_C,Muzzle_D
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
TargetOffsetY |
1.0
|
ASName |
Attack_Normal
|
IsConnectChild |
True
|
IsCheckASEvent |
False
|
IsTurnToTarget |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (Enemy_Ganon, 弓矢攻撃)
Name |
Value
|
InitSpeed |
1.0
|
BaseNode |
Wrist_ML
|
IgniteOffset |
Vec3(x=4.0, y=0.0, z=0.0)
|
IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
TargetOffsetY |
1.0
|
ASName |
Attack_Bow_Loop
|
IsConnectChild |
True
|
IsCheckASEvent |
False
|
IsTurnToTarget |
False
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (Enemy_Ganon, 疾風弾)
Name |
Value
|
InitSpeed |
5.0
|
BaseNode |
Wrist_ML
|
IgniteOffset |
Vec3(x=4.0, y=0.0, z=0.0)
|
IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
TargetOffsetY |
1.0
|
ASName |
Attack_Chemical_Wind_Up_End
|
IsConnectChild |
False
|
IsCheckASEvent |
True
|
IsTurnToTarget |
False
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
|
弾発射 (SiteBossBowR, 疾風弾)
Name |
Value
|
InitSpeed |
1.0
|
BaseNode |
Muzzle_A
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
TargetOffsetY |
1.0
|
ASName |
Attack_Chemical_Shot_End
|
IsConnectChild |
True
|
IsCheckASEvent |
False
|
IsTurnToTarget |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|
弾発射 (SiteBossBowR, 通常弾)
Name |
Value
|
InitSpeed |
1.0
|
BaseNode |
Muzzle_A,Muzzle_B,Muzzle_C,Muzzle_D
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
TargetOffsetY |
1.0
|
ASName |
Attack_Normal
|
IsConnectChild |
True
|
IsCheckASEvent |
False
|
IsTurnToTarget |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)
|