From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino
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RodMagicPhysBallDivisionAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
AttackPower |
Int |
0 |
|
ScaleTime |
Float |
1.0 |
|
Range |
Float |
5.0 |
|
RigidBodyName |
String |
|
|
AttackPowerForPlayer |
Int |
-1 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
DivNum |
Int |
|
|
DivDist |
Float |
|
|
DivAngle |
Float |
|
|
ChildName |
String |
|
|
CreateActorName |
String |
|
|
ChemicalType |
Int |
|
|
BgCheckHeight |
Float |
|
|
DeleteTime |
Int |
|
|
IsUseMyRange |
Bool |
|
|
AttackType |
Int |
|
|
AttackIntensity |
Int |
|
|
AttackMinPower |
Int |
|
|
Derived definitions
Root (FireRodLv2Fire)
Name |
Value
|
DivNum |
2
|
DivDist |
0.0
|
DivAngle |
0.122173
|
ChildName |
FireRodLv2FireChild
|
CreateActorName |
|
ChemicalType |
0
|
BgCheckHeight |
-1.0
|
DeleteTime |
240
|
IsUseMyRange |
False
|
AttackType |
0
|
AttackIntensity |
0
|
AttackMinPower |
1
|
Root (ThunderRodLv2Thunder)
Name |
Value
|
DivNum |
2
|
DivDist |
1.0
|
DivAngle |
0.122173
|
ChildName |
ThunderRodLv2ThunderChild
|
CreateActorName |
|
ChemicalType |
2
|
BgCheckHeight |
-1.0
|
DeleteTime |
240
|
IsUseMyRange |
False
|
AttackType |
0
|
AttackIntensity |
0
|
AttackMinPower |
1
|