AIDef:Action/RodMagicPhysBallDivision

From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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RodMagicPhysBallDivision
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
AttackPower Int 0
ScaleTime Float 1.0
Range Float 5.0
RigidBodyName String
AttackPowerForPlayer Int -1


StaticInstParams

Name Type Default value Description
DivNum Int
DivDist Float
DivAngle Float
ChildName String
CreateActorName String
ChemicalType Int
BgCheckHeight Float
DeleteTime Int
IsUseMyRange Bool
AttackType Int
AttackIntensity Int
AttackMinPower Int


Derived definitions

Root (FireRodLv2Fire)

Name Value
DivNum 2
DivDist 0.0
DivAngle 0.122173
ChildName FireRodLv2FireChild
CreateActorName
ChemicalType 0
BgCheckHeight -1.0
DeleteTime 240
IsUseMyRange False
AttackType 0
AttackIntensity 0
AttackMinPower 1

Root (ThunderRodLv2Thunder)

Name Value
DivNum 2
DivDist 1.0
DivAngle 0.122173
ChildName ThunderRodLv2ThunderChild
CreateActorName
ChemicalType 2
BgCheckHeight -1.0
DeleteTime 240
IsUseMyRange False
AttackType 0
AttackIntensity 0
AttackMinPower 1