AIDef:Action/PriestBossBeamMove

From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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PriestBossBeamMove
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
AttackPower Int 0
AttackPowerForPlayer Int -1
PosOffset Vec3 [0.0, 0.0, 0.0]


StaticInstParams

Name Type Default value Description
AtMinDamage Int
ShieldDamage Int
ReflectDeccel Float
ContactWaitFrame Int


Derived definitions

着弾前 (PriestBossBeamExplode, Root)

Name Value
AtMinDamage 12
ShieldDamage 30
ReflectDeccel 0.3
ContactWaitFrame 5