AIDef:Action/PriestBossBeamMove
| AI definition | |
|---|---|
| Type | Action |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttackPower | Int | 0 | |
| AttackPowerForPlayer | Int | -1 | |
| PosOffset | Vec3 | [0.0, 0.0, 0.0] |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AtMinDamage | Int | ||
| ShieldDamage | Int | ||
| ReflectDeccel | Float | ||
| ContactWaitFrame | Int |
Derived definitions
着弾前 (PriestBossBeamExplode, Root)
| Name | Value |
|---|---|
| AtMinDamage | 12 |
| ShieldDamage | 30 |
| ReflectDeccel | 0.3 |
| ContactWaitFrame | 5 |