AIDef:Action/PlayerCutTurnLSword
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| EnergyMove | Float | ||
| EnergyLastAttack | Float | ||
| MaxSpeedF | Float | ||
| MaxTime | Float | ||
| AccSpeed | Float | ||
| DecSpeed | Float | ||
| SpAttackRadiusMin | Float | ||
| SpAttackRadiusMax | Float | ||
| SpAttackRadiusAdd | Float | ||
| SpAttackCheckUnderDist | Float | ||
| EnergyChargeStart | Float | ||
| SpLargeAttackRadius | Float | ||
| RumbleType | Int | ||
| RumblePowerMin | Float | ||
| RumblePowerMax | Float |
Derived definitions
大剣回転斬り (Player_Link, 攻撃)
| Name | Value |
|---|---|
| EnergyMove | 300.0 |
| EnergyLastAttack | 0.0 |
| MaxSpeedF | 0.15 |
| MaxTime | 150.0 |
| AccSpeed | 0.003 |
| DecSpeed | 0.005 |
| SpAttackRadiusMin | 0.5 |
| SpAttackRadiusMax | 10.0 |
| SpAttackRadiusAdd | 0.1 |
| SpAttackCheckUnderDist | 1.0 |
| EnergyChargeStart | 250.0 |
| SpLargeAttackRadius | 5.0 |
| RumbleType | 4 |
| RumblePowerMin | 1.0 |
| RumblePowerMax | 2.0 |