From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino
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PlayerCutFallAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ParashawlInvalidTime |
Float |
|
|
FallSpAttackHeight |
Float |
|
|
FallSpAttackRadiusMin |
Float |
|
|
FallSpAttackRadiusMax |
Float |
|
|
FallSpAttackRadiusAdd |
Float |
|
|
FallSpAttackRadiusAddLSword |
Float |
|
|
FallSpLargeAttackRadius |
Float |
|
|
RumbleType |
Int |
|
|
RumblePowerMin |
Float |
|
|
RumblePowerMax |
Float |
|
|
Derived definitions
落下斬り (Player_Link, ジャンプ斬り)
Name |
Value
|
ParashawlInvalidTime |
10.0
|
FallSpAttackHeight |
1.0
|
FallSpAttackRadiusMin |
0.01
|
FallSpAttackRadiusMax |
10.0
|
FallSpAttackRadiusAdd |
1.0
|
FallSpAttackRadiusAddLSword |
2.0
|
FallSpLargeAttackRadius |
5.0
|
RumbleType |
4
|
RumblePowerMin |
1.0
|
RumblePowerMax |
2.0
|