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NullASPlayAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 通常 (NpcGerudoQueenBattle, Root)
- 2.2 行動 (Stal_Bokoblin_Junior_Body, 所持)
- 2.3 持ち上げられ中 (Stal_Bokoblin_Junior_Body, 所持)
- 2.4 子0 (RemainsClearTerminalBody, Root)
- 2.5 通常 (Bow, 非装備中)
- 2.6 クローズ待機 (TreasureBox_Dungeon, Action)
- 2.7 起動後待機 (DungeonExitTerminal, 通常)
- 2.8 再稼働 (RemainsElectric, デモ用レール移動)
- 2.9 再稼働 (RemainsElectric, 通常行動)
- 2.10 子1 (DungeonEnemyLift, 通常)
- 2.11 オフ (LinkCheckASPlay, 通常)
- 2.12 オン (LinkCheckASPlay, 通常)
- 2.13 先行動 (Guardian_B, 仮死)
- 2.14 先行動 (Guardian_B, 起動)
- 2.15 Root (DemoWaitNpcWithWarpEffect)
- 2.16 子0 (DungeonPartElectricLeg, Root)
- 2.17 子1 (DungeonPartElectricLeg, Root)
- 2.18 停止 (Enemy_Dragon_Fire, Root)
- 2.19 行動 (Stal_Lizalfos_Head, 所持)
- 2.20 持ち上げられ中 (Stal_Lizalfos_Head, 所持)
- 2.21 オフ (ElectricCheckASPlay, 通常)
- 2.22 オン (ElectricCheckASPlay, 通常)
- 2.23 子0 (ASPlayControlRigidShutter, オープン_0)
- 2.24 子0 (ASPlayControlRigidShutter, オープン待機_0)
- 2.25 子0 (ASPlayControlRigidShutter, クローズ_0)
- 2.26 子0 (ASPlayControlRigidShutter, クローズ待機_0)
- 2.27 子0 (ASPlayControlRigidShutter, プリオープン_0)
- 2.28 オフ (BrosRock_Relief, オン待機)
- 2.29 オフ待機 (BrosRock_Relief, オン待機)
- 2.30 オフ待機 (BrosRock_Relief, 通常)
- 2.31 オン (BrosRock_Relief, オン待機)
- 2.32 オン (BrosRock_Relief, 通常)
- 2.33 オン待機 (BrosRock_Relief, オン待機)
- 2.34 初回オン (BrosRock_Relief, オン待機)
- 2.35 行動 (Bokoblin_Red, 所持)
- 2.36 持ち上げられ中 (Bokoblin_Red, 所持)
- 2.37 子0 (Guardian_A, 先行動)
- 2.38 子1 (Guardian_A, 先行動)
- 2.39 先行動 (Guardian_A, 仮死)
- 2.40 通常 (MergedDungeonParts, 通常)
- 2.41 オフ (RemainsLithograph, 通常)
- 2.42 オフ待機 (RemainsLithograph, 通常)
- 2.43 オン (RemainsLithograph, 通常)
- 2.44 オン待機 (RemainsLithograph, 通常)
- 2.45 動作完了 (RemainsLithograph, 通常)
- 2.46 オフ (GyroActivateTerminal, 子1)
- 2.47 オフ待機 (GyroActivateTerminal, 子1)
- 2.48 オン (GyroActivateTerminal, 子1)
- 2.49 オン待機 (GyroActivateTerminal, 子1)
- 2.50 Root (BalloonBoard)
- 2.51 オープン (ASPlayShutter, Action)
- 2.52 オープン待機 (ASPlayShutter, Action)
- 2.53 クローズ (ASPlayShutter, Action)
- 2.54 クローズ待機 (ASPlayShutter, Action)
- 2.55 プリオープン (ASPlayShutter, Root_0)
- 2.56 子0 (GuardianNoMove, 先行動)
- 2.57 子1 (GuardianNoMove, 先行動)
- 2.58 先行動 (GuardianNoMove, 仮死)
- 2.59 オフ (GrudgeGenerator, 起動待ち)
- 2.60 待機 (GrudgeGenerator, 生成待ち)
- 2.61 オープン (CheckPointGate, Root)
- 2.62 オープン待機 (CheckPointGate, Root)
- 2.63 クローズ (CheckPointGate, Root)
- 2.64 クローズ待機 (CheckPointGate, Root)
- 2.65 プリオープン (CheckPointGate, Root)
- 2.66 オフ (Obj_CursedStatue, 通常)
- 2.67 オフ (AncientBallLarge, 通常)
- 2.68 オン (AncientBallLarge, 通常)
- 2.69 後行動 (GoronCannon, 冷却中)
- 2.70 発射 (GoronCannon, 通常)
- 2.71 発射後待機 (GoronCannon, 通常)
- 2.72 発射前待機 (GoronCannon, 通常)
- 2.73 Root (SingleAnmPlay)
- 2.74 オフ待機 (SwitchHit, Action)
- 2.75 オン待機 (SwitchHit, Action)
- 2.76 通常 (GetItemAttUtuwa, Root_0)
- 2.77 クローズ待機 (GambleTreasureBox, Root)
- 2.78 オフ (TerminalBody, 通常)
- 2.79 オン (TerminalBody, 通常)
- 2.80 ダッシュ (Sunazarashi, プレイヤーを牽引)
- 2.81 牽引開始 (Sunazarashi, 牽引)
- 2.82 牽引終了 (Sunazarashi, 牽引)
- 2.83 通常 (Sunazarashi, プレイヤーを牽引)
- 2.84 固定開始 (DgnObj_DLC_IbutsuObj_StonePole_A_01, 通常)
- 2.85 通常 (DgnObj_DLC_IbutsuObj_StonePole_A_01, 通常)
- 2.86 行動 (Golem_Little, 所持)
- 2.87 持ち上げられ中 (Golem_Little, 所持)
- 2.88 停止 (Enemy_Dragon_Ice, Root)
- 2.89 オフ (DungeonEntranceTerminal, 待機)
- 2.90 オフ (DungeonEntranceTerminal, 待機_0)
- 2.91 オフ待機 (DungeonEntranceTerminal, 待機)
- 2.92 オン (DungeonEntranceTerminal, 待機)
- 2.93 オン待機 (DungeonEntranceTerminal, 待機)
- 2.94 起動後待機 (DungeonEntranceTerminal, 通常)
- 2.95 Root (DungeonEntranceElevatorBase)
- 2.96 行動 (Bokoblin_Senior, 所持)
- 2.97 持ち上げられ中 (Bokoblin_Senior, 所持)
- 2.98 行動 (Bokoblin_Rapid, 所持)
- 2.99 持ち上げられ中 (Bokoblin_Rapid, 所持)
- 2.100 行動 (Stal_Moriblin_Head, 所持)
- 2.101 持ち上げられ中 (Stal_Moriblin_Head, 所持)
- 2.102 アイテム使用 (PauseMenuPlayer, Root)
- 2.103 抱え持ち増加 (PauseMenuPlayer, Root)
- 2.104 オフ (LinkCheckASPlaySeqOn, 通常)
- 2.105 後行動 (LinkCheckASPlaySeqOn, オン)
- 2.106 先行動 (LinkCheckASPlaySeqOn, オン)
- 2.107 オープン (FldObj_MapTowerWingBefore_A_01, 通常)
- 2.108 オープン待機 (FldObj_MapTowerWingBefore_A_01, 通常)
- 2.109 クローズ待機 (FldObj_MapTowerWingBefore_A_01, 通常)
- 2.110 プリオープン (FldObj_MapTowerWingBefore_A_01, 通常)
- 2.111 オフ (DungeonWallMark, 通常)
- 2.112 オン (DungeonWallMark, 通常)
- 2.113 Root (AncientOven)
- 2.114 子0 (GanonCocoon, Root)
- 2.115 子1 (GanonCocoon, Root)
- 2.116 オフ (RemainsTerminalBody, 通常)
- 2.117 オン (RemainsTerminalBody, 通常)
- 2.118 オフ (RemainsInnerDeathMountain, 通常)
- 2.119 オフ待機 (RemainsInnerDeathMountain, 通常)
- 2.120 オン (RemainsInnerDeathMountain, 通常)
- 2.121 オン待機 (RemainsInnerDeathMountain, 通常)
- 2.122 子0 (RemainsInnerDeathMountain, 通常)
- 2.123 子1 (DungeonCannon, 通常)
- 2.124 子0 (SwitchGear, オフ)
- 2.125 子0 (SwitchGear, オン)
- 2.126 オフ (RemainsClearTerminal, 待機)
- 2.127 オフ待機 (RemainsClearTerminal, 待機)
- 2.128 オン (RemainsClearTerminal, 待機)
- 2.129 オン待機 (RemainsClearTerminal, 待機)
- 2.130 起動後待機 (RemainsClearTerminal, 通常)
- 2.131 先行動 (GuardianFlight, 仮死)
- 2.132 先行動 (GuardianFlight, 起動)
- 2.133 オープン (FldObj_DLC_HeroMap_Relief, Root)
- 2.134 クリア (FldObj_DLC_HeroMap_Relief, Root)
- 2.135 オープン (DungeonEntranceShutter, 通常)
- 2.136 クローズ待機 (DungeonEntranceShutter, 通常)
- 2.137 子0 (DungeonEntranceShutter, オープン待機)
- 2.138 子0 (FirstShrineTerminal, オン)
- 2.139 子1 (FirstShrineTerminal, オン)
- 2.140 オフ (RemainsWindSwitchStake, 通常)
- 2.141 オン (RemainsWindSwitchStake, 通常)
- 2.142 オフ待機 (GoronCannonSwitch, Action)
- 2.143 オン待機 (GoronCannonSwitch, Action)
- 2.144 装備あり (NewMannequin, Root)
- 2.145 装備なし (NewMannequin, Root)
- 2.146 通常 (ObjDeadlyBlowWeapon, BaseAI)
- 2.147 Root (DemoWaitNpc)
- 2.148 子1 (DungeonCannon_DLC, 通常)
- 2.149 Root (MergedGrudgeParts)
- 2.150 オフ (MapTower, 通常)
- 2.151 オン (MapTower, 通常)
- 2.152 オフ (CommonTerminal, 待機)
- 2.153 オフ待機 (CommonTerminal, 待機)
- 2.154 オン (CommonTerminal, 待機)
- 2.155 オン待機 (CommonTerminal, 待機)
- 2.156 起動後待機 (CommonTerminal, 通常)
- 2.157 オープン (DungeonPartElectricHead, 子0)
- 2.158 オープン待機 (DungeonPartElectricHead, 子0)
- 2.159 クローズ (DungeonPartElectricHead, 子0)
- 2.160 クローズ待機 (DungeonPartElectricHead, 子0)
- 2.161 プリオープン (DungeonPartElectricHead, 子0)
- 2.162 子0 (DungeonPartElectricHead, Root)
- 2.163 子0 (DgnObj_DLC_SpurGear_B_01, オフ)
- 2.164 子0 (DgnObj_DLC_SpurGear_B_01, オン)
- 2.165 オフ待機 (SwitchHitOnce, Action)
- 2.166 オン待機 (SwitchHitOnce, Action)
- 2.167 オフ (RemainsFireLeg, 通常)
- 2.168 オフ待機 (RemainsFireLeg, 通常)
- 2.169 オン (RemainsFireLeg, 通常)
- 2.170 オン待機 (RemainsFireLeg, 通常)
- 2.171 子0 (RemainsFireLeg, 通常)
- 2.172 Root (DungeonPart)
- 2.173 オフ (AncientBall, 子1)
- 2.174 オン (AncientBall, 子1)
- 2.175 True (DgnObj_DLC_DoorParts_A_02, Root)
- 2.176 オープン (DgnObj_DLC_DoorParts_A_02, False)
- 2.177 オープン待機 (DgnObj_DLC_DoorParts_A_02, False)
- 2.178 クローズ (DgnObj_DLC_DoorParts_A_02, False)
- 2.179 クローズ待機 (DgnObj_DLC_DoorParts_A_02, False)
- 2.180 プリオープン (DgnObj_DLC_DoorParts_A_02, False)
- 2.181 子0 (Flint, Root)
- 2.182 Root (WaitColorAnmPlay)
- 2.183 通常 (Pot, AI)
- 2.184 通常 (DungeonCannonBallAutoDelete, Root)
- 2.185 オフ (TreasureBox_Locked, クローズ待機)
- 2.186 オン (TreasureBox_Locked, クローズ待機)
- 2.187 オープン (DungeonEntrance, 通常)
- 2.188 クローズ (DungeonEntrance, 通常)
- 2.189 1st (RemainsFire, 移動)
- 2.190 1st (RemainsFire, 待機)
- 2.191 2nd (RemainsFire, 移動)
- 2.192 2nd (RemainsFire, 待機)
- 2.193 3rd (RemainsFire, 移動)
- 2.194 3rd (RemainsFire, 待機)
- 2.195 待機 (RemainsFire, Root)
- 2.196 通常行動 (RemainsFire, 通常)
- 2.197 ユン坊離脱 (YunBoCannon, Root)
- 2.198 子1 (YunBoCannon, 発射)
- 2.199 装填完了 (YunBoCannon, Root)
- 2.200 装填完了後ユン坊離脱 (YunBoCannon, Root)
- 2.201 装填口開放 (YunBoCannon, Root)
- 2.202 元気 (GrudgeEyeball, 開けて待機)
- 2.203 後行動 (GrudgeEyeball, オン)
- 2.204 先行動 (GrudgeEyeball, オン)
- 2.205 先行動 (GrudgeEyeball, 瀕死)
- 2.206 閉じてダメージ (GrudgeEyeball, オフ)
- 2.207 閉じて待機 (GrudgeEyeball, オフ)
- 2.208 閉じる (GrudgeEyeball, オフ)
- 2.209 行動 (Golem_Little_Ice, 所持)
- 2.210 持ち上げられ中 (Golem_Little_Ice, 所持)
- 2.211 オフ (DungeonEntranceWarpPoint, Root)
- 2.212 オン (DungeonEntranceWarpPoint, Root)
- 2.213 Demo_DecideToHere (DungeonEntranceWarpPoint)
- 2.214 Demo_WarpOut (DungeonEntranceWarpPoint)
- 2.215 オフ (MapTowerFirst, 通常)
- 2.216 オン (MapTowerFirst, 通常)
- 2.217 Root (DungeonCannonBall)
- 2.218 停止 (Enemy_Dragon_Electric, Root)
- 2.219 子0 (FlowingDust, Root)
- 2.220 Root (NPCOnlyWait)
- 2.221 行動 (Golem_Little_Fire, 所持)
- 2.222 持ち上げられ中 (Golem_Little_Fire, 所持)
- 2.223 起動後待機 (DgnObj_MasterSwordBase_100Enemy, 通常)
- 2.224 行動 (Stal_Bokoblin_Head, 所持)
- 2.225 持ち上げられ中 (Stal_Bokoblin_Head, 所持)
- 2.226 クローズ待機 (TreasureBox, Action)
- 2.227 オフ (DgnObj_RemainsElecDrum, 子1)
- 2.228 オン (DgnObj_RemainsElecDrum, 子1)
- 2.229 子0 (DgnObj_RemainsElecDrum, Root)
- 2.230 ダッシュ (SunazarashiSP, プレイヤーを牽引)
- 2.231 牽引開始 (SunazarashiSP, 牽引)
- 2.232 牽引終了 (SunazarashiSP, 牽引)
- 2.233 通常 (SunazarashiSP, プレイヤーを牽引)
- 2.234 Root (DemoNpc_DekuTree)
- 2.235 オフ (AncientBallChangeDamping, 子1)
- 2.236 オン (AncientBallChangeDamping, 子1)
- 2.237 オフ (DownloadTerminal, 子0)
- 2.238 オフ (DownloadTerminal, 子0_0)
- 2.239 オフ待機 (DownloadTerminal, 子0)
- 2.240 オン (DownloadTerminal, 子0)
- 2.241 オン待機 (DownloadTerminal, 子0)
- 2.242 子0 (DownloadTerminal, 起動後待機)
- 2.243 子1 (DownloadTerminal, 起動後待機)
- 2.244 子1 (DownloadTerminal, 待機)
- 2.245 後行動 (Stal_Giant_Eye, 所持)
- 2.246 持ち上げられ中 (Stal_Giant_Eye, 所持)
- 2.247 先行動 (Stal_Giant_Eye, 所持)
- 2.248 通常 (Priest_Boss_Bow, 非装備中)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
TargetIdx |
Int |
|
|
SeqBankIdx |
Int |
|
|
Derived definitions
通常 (NpcGerudoQueenBattle, Root)
Name |
Value
|
ASName |
WakeBoarding
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
行動 (Stal_Bokoblin_Junior_Body, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Stal_Bokoblin_Junior_Body, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (RemainsClearTerminalBody, Root)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常 (Bow, 非装備中)
Name |
Value
|
ASName |
Null
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ待機 (TreasureBox_Dungeon, Action)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
起動後待機 (DungeonExitTerminal, 通常)
Name |
Value
|
ASName |
ActivatedWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
再稼働 (RemainsElectric, デモ用レール移動)
Name |
Value
|
ASName |
StandUp
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
再稼働 (RemainsElectric, 通常行動)
Name |
Value
|
ASName |
StandUp
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子1 (DungeonEnemyLift, 通常)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (LinkCheckASPlay, 通常)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (LinkCheckASPlay, 通常)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
先行動 (Guardian_B, 仮死)
Name |
Value
|
ASName |
ShutDown
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
先行動 (Guardian_B, 起動)
Name |
Value
|
ASName |
MaterialBootUp
|
IsIgnoreSame |
True
|
TargetIdx |
2
|
SeqBankIdx |
0
|
Root (DemoWaitNpcWithWarpEffect)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (DungeonPartElectricLeg, Root)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子1 (DungeonPartElectricLeg, Root)
Name |
Value
|
ASName |
Move
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
停止 (Enemy_Dragon_Fire, Root)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
行動 (Stal_Lizalfos_Head, 所持)
Name |
Value
|
ASName |
Carried
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Stal_Lizalfos_Head, 所持)
Name |
Value
|
ASName |
Carried
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (ElectricCheckASPlay, 通常)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (ElectricCheckASPlay, 通常)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (ASPlayControlRigidShutter, オープン_0)
Name |
Value
|
ASName |
Open
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (ASPlayControlRigidShutter, オープン待機_0)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (ASPlayControlRigidShutter, クローズ_0)
Name |
Value
|
ASName |
Close
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (ASPlayControlRigidShutter, クローズ待機_0)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (ASPlayControlRigidShutter, プリオープン_0)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (BrosRock_Relief, オン待機)
Name |
Value
|
ASName |
Miss
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (BrosRock_Relief, オン待機)
Name |
Value
|
ASName |
PlayerOnWait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (BrosRock_Relief, 通常)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (BrosRock_Relief, オン待機)
Name |
Value
|
ASName |
Correct
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (BrosRock_Relief, 通常)
Name |
Value
|
ASName |
PlayerOn
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (BrosRock_Relief, オン待機)
Name |
Value
|
ASName |
CorrectWait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
初回オン (BrosRock_Relief, オン待機)
Name |
Value
|
ASName |
CorrectFirst
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
行動 (Bokoblin_Red, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Bokoblin_Red, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (Guardian_A, 先行動)
Name |
Value
|
ASName |
MaterialBootUp
|
IsIgnoreSame |
False
|
TargetIdx |
2
|
SeqBankIdx |
0
|
子1 (Guardian_A, 先行動)
Name |
Value
|
ASName |
BootUp
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
先行動 (Guardian_A, 仮死)
Name |
Value
|
ASName |
ShutDown
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常 (MergedDungeonParts, 通常)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (RemainsLithograph, 通常)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (RemainsLithograph, 通常)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (RemainsLithograph, 通常)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (RemainsLithograph, 通常)
Name |
Value
|
ASName |
OnWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
動作完了 (RemainsLithograph, 通常)
Name |
Value
|
ASName |
ClearWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (GyroActivateTerminal, 子1)
Name |
Value
|
ASName |
PlayerFarAway
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (GyroActivateTerminal, 子1)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (GyroActivateTerminal, 子1)
Name |
Value
|
ASName |
PlayerCloseIn
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (GyroActivateTerminal, 子1)
Name |
Value
|
ASName |
PlayerCloseInWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (BalloonBoard)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン (ASPlayShutter, Action)
Name |
Value
|
ASName |
Open
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン待機 (ASPlayShutter, Action)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ (ASPlayShutter, Action)
Name |
Value
|
ASName |
Close
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ待機 (ASPlayShutter, Action)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
プリオープン (ASPlayShutter, Root_0)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (GuardianNoMove, 先行動)
Name |
Value
|
ASName |
MaterialBootUp
|
IsIgnoreSame |
False
|
TargetIdx |
2
|
SeqBankIdx |
0
|
子1 (GuardianNoMove, 先行動)
Name |
Value
|
ASName |
BootUp
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
先行動 (GuardianNoMove, 仮死)
Name |
Value
|
ASName |
ShutDown
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (GrudgeGenerator, 起動待ち)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
待機 (GrudgeGenerator, 生成待ち)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン (CheckPointGate, Root)
Name |
Value
|
ASName |
ChangeOn
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン待機 (CheckPointGate, Root)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ (CheckPointGate, Root)
Name |
Value
|
ASName |
ChangeOff
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ待機 (CheckPointGate, Root)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
プリオープン (CheckPointGate, Root)
Name |
Value
|
ASName |
ChangeOn
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (Obj_CursedStatue, 通常)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (AncientBallLarge, 通常)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (AncientBallLarge, 通常)
Name |
Value
|
ASName |
MoveLight
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
後行動 (GoronCannon, 冷却中)
Name |
Value
|
ASName |
Reload
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
発射 (GoronCannon, 通常)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
発射後待機 (GoronCannon, 通常)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
発射前待機 (GoronCannon, 通常)
Name |
Value
|
ASName |
ReloadWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (SingleAnmPlay)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (SwitchHit, Action)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (SwitchHit, Action)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常 (GetItemAttUtuwa, Root_0)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ待機 (GambleTreasureBox, Root)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (TerminalBody, 通常)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (TerminalBody, 通常)
Name |
Value
|
ASName |
ActivatedWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
ダッシュ (Sunazarashi, プレイヤーを牽引)
Name |
Value
|
ASName |
Dash
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
牽引開始 (Sunazarashi, 牽引)
Name |
Value
|
ASName |
To_Swim
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
牽引終了 (Sunazarashi, 牽引)
Name |
Value
|
ASName |
Swim_End
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常 (Sunazarashi, プレイヤーを牽引)
Name |
Value
|
ASName |
Swim
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
固定開始 (DgnObj_DLC_IbutsuObj_StonePole_A_01, 通常)
Name |
Value
|
ASName |
Stick
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常 (DgnObj_DLC_IbutsuObj_StonePole_A_01, 通常)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
行動 (Golem_Little, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Golem_Little, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
停止 (Enemy_Dragon_Ice, Root)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (DungeonEntranceTerminal, 待機)
Name |
Value
|
ASName |
PlayerFarAway
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (DungeonEntranceTerminal, 待機_0)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (DungeonEntranceTerminal, 待機)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (DungeonEntranceTerminal, 待機)
Name |
Value
|
ASName |
PlayerCloseIn
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (DungeonEntranceTerminal, 待機)
Name |
Value
|
ASName |
PlayerCloseInWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
起動後待機 (DungeonEntranceTerminal, 通常)
Name |
Value
|
ASName |
ActivatedWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (DungeonEntranceElevatorBase)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
行動 (Bokoblin_Senior, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Bokoblin_Senior, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
行動 (Bokoblin_Rapid, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Bokoblin_Rapid, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
行動 (Stal_Moriblin_Head, 所持)
Name |
Value
|
ASName |
Carried
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Stal_Moriblin_Head, 所持)
Name |
Value
|
ASName |
Carried
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Name |
Value
|
ASName |
UseItem
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Name |
Value
|
ASName |
Lift
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (LinkCheckASPlaySeqOn, 通常)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
後行動 (LinkCheckASPlaySeqOn, オン)
Name |
Value
|
ASName |
OnWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
先行動 (LinkCheckASPlaySeqOn, オン)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン (FldObj_MapTowerWingBefore_A_01, 通常)
Name |
Value
|
ASName |
Open
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン待機 (FldObj_MapTowerWingBefore_A_01, 通常)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ待機 (FldObj_MapTowerWingBefore_A_01, 通常)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
プリオープン (FldObj_MapTowerWingBefore_A_01, 通常)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (DungeonWallMark, 通常)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (DungeonWallMark, 通常)
Name |
Value
|
ASName |
MoveLight
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (AncientOven)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (GanonCocoon, Root)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子1 (GanonCocoon, Root)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
オフ (RemainsTerminalBody, 通常)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (RemainsTerminalBody, 通常)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (RemainsInnerDeathMountain, 通常)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (RemainsInnerDeathMountain, 通常)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (RemainsInnerDeathMountain, 通常)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (RemainsInnerDeathMountain, 通常)
Name |
Value
|
ASName |
OnWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (RemainsInnerDeathMountain, 通常)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子1 (DungeonCannon, 通常)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (SwitchGear, オフ)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (SwitchGear, オン)
Name |
Value
|
ASName |
MoveLight
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (RemainsClearTerminal, 待機)
Name |
Value
|
ASName |
PlayerFarAway
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (RemainsClearTerminal, 待機)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (RemainsClearTerminal, 待機)
Name |
Value
|
ASName |
PlayerCloseIn
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (RemainsClearTerminal, 待機)
Name |
Value
|
ASName |
PlayerCloseInWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
起動後待機 (RemainsClearTerminal, 通常)
Name |
Value
|
ASName |
ActivatedWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
先行動 (GuardianFlight, 仮死)
Name |
Value
|
ASName |
ShutDown
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
先行動 (GuardianFlight, 起動)
Name |
Value
|
ASName |
MaterialBootUp
|
IsIgnoreSame |
False
|
TargetIdx |
2
|
SeqBankIdx |
0
|
オープン (FldObj_DLC_HeroMap_Relief, Root)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クリア (FldObj_DLC_HeroMap_Relief, Root)
Name |
Value
|
ASName |
Clear
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン (DungeonEntranceShutter, 通常)
Name |
Value
|
ASName |
Open
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ待機 (DungeonEntranceShutter, 通常)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (DungeonEntranceShutter, オープン待機)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (FirstShrineTerminal, オン)
Name |
Value
|
ASName |
ActivatedWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子1 (FirstShrineTerminal, オン)
Name |
Value
|
ASName |
ActivatedWait_Skl
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
オフ (RemainsWindSwitchStake, 通常)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (RemainsWindSwitchStake, 通常)
Name |
Value
|
ASName |
MoveLight
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (GoronCannonSwitch, Action)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (GoronCannonSwitch, Action)
Name |
Value
|
ASName |
OnWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
装備あり (NewMannequin, Root)
Name |
Value
|
ASName |
VisibleOn
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
装備なし (NewMannequin, Root)
Name |
Value
|
ASName |
VisibleOff
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常 (ObjDeadlyBlowWeapon, BaseAI)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (DemoWaitNpc)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子1 (DungeonCannon_DLC, 通常)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (MergedGrudgeParts)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (MapTower, 通常)
Name |
Value
|
ASName |
AppearWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (MapTower, 通常)
Name |
Value
|
ASName |
OnWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (CommonTerminal, 待機)
Name |
Value
|
ASName |
PlayerFarAway
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (CommonTerminal, 待機)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (CommonTerminal, 待機)
Name |
Value
|
ASName |
PlayerCloseIn
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (CommonTerminal, 待機)
Name |
Value
|
ASName |
PlayerCloseInWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
起動後待機 (CommonTerminal, 通常)
Name |
Value
|
ASName |
ActivatedWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン (DungeonPartElectricHead, 子0)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
オープン待機 (DungeonPartElectricHead, 子0)
Name |
Value
|
ASName |
OnWait
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
クローズ (DungeonPartElectricHead, 子0)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
クローズ待機 (DungeonPartElectricHead, 子0)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
プリオープン (DungeonPartElectricHead, 子0)
Name |
Value
|
ASName |
OnWait
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
子0 (DungeonPartElectricHead, Root)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (DgnObj_DLC_SpurGear_B_01, オフ)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (DgnObj_DLC_SpurGear_B_01, オン)
Name |
Value
|
ASName |
MoveLight
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (SwitchHitOnce, Action)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (SwitchHitOnce, Action)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (RemainsFireLeg, 通常)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
オフ待機 (RemainsFireLeg, 通常)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
オン (RemainsFireLeg, 通常)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
オン待機 (RemainsFireLeg, 通常)
Name |
Value
|
ASName |
OnWait
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
子0 (RemainsFireLeg, 通常)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (DungeonPart)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (AncientBall, 子1)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (AncientBall, 子1)
Name |
Value
|
ASName |
MoveLight
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
True (DgnObj_DLC_DoorParts_A_02, Root)
Name |
Value
|
ASName |
RelockWait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン (DgnObj_DLC_DoorParts_A_02, False)
Name |
Value
|
ASName |
Open
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン待機 (DgnObj_DLC_DoorParts_A_02, False)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ (DgnObj_DLC_DoorParts_A_02, False)
Name |
Value
|
ASName |
Close
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ待機 (DgnObj_DLC_DoorParts_A_02, False)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
プリオープン (DgnObj_DLC_DoorParts_A_02, False)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (Flint, Root)
Name |
Value
|
ASName |
WaitColor
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (WaitColorAnmPlay)
Name |
Value
|
ASName |
WaitColor
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常 (Pot, AI)
Name |
Value
|
ASName |
Null
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常 (DungeonCannonBallAutoDelete, Root)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (TreasureBox_Locked, クローズ待機)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (TreasureBox_Locked, クローズ待機)
Name |
Value
|
ASName |
Lock
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オープン (DungeonEntrance, 通常)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ (DungeonEntrance, 通常)
Name |
Value
|
ASName |
Close
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
1st (RemainsFire, 移動)
Name |
Value
|
ASName |
Place1_Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
1st (RemainsFire, 待機)
Name |
Value
|
ASName |
Place1_Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
2nd (RemainsFire, 移動)
Name |
Value
|
ASName |
Place2_Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
2nd (RemainsFire, 待機)
Name |
Value
|
ASName |
Place2_Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
3rd (RemainsFire, 移動)
Name |
Value
|
ASName |
Place3_Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
3rd (RemainsFire, 待機)
Name |
Value
|
ASName |
Place3_Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
待機 (RemainsFire, Root)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常行動 (RemainsFire, 通常)
Name |
Value
|
ASName |
FieldMove
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
ユン坊離脱 (YunBoCannon, Root)
Name |
Value
|
ASName |
OpenWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子1 (YunBoCannon, 発射)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
装填完了 (YunBoCannon, Root)
Name |
Value
|
ASName |
GoronReload
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
装填完了後ユン坊離脱 (YunBoCannon, Root)
Name |
Value
|
ASName |
GoronBack
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
装填口開放 (YunBoCannon, Root)
Name |
Value
|
ASName |
Open
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
元気 (GrudgeEyeball, 開けて待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
後行動 (GrudgeEyeball, オン)
Name |
Value
|
ASName |
WaitPose
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
先行動 (GrudgeEyeball, オン)
Name |
Value
|
ASName |
Find
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
先行動 (GrudgeEyeball, 瀕死)
Name |
Value
|
ASName |
Dead
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
閉じてダメージ (GrudgeEyeball, オフ)
Name |
Value
|
ASName |
Damage_Close
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
閉じて待機 (GrudgeEyeball, オフ)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
閉じる (GrudgeEyeball, オフ)
Name |
Value
|
ASName |
Close
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
行動 (Golem_Little_Ice, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Golem_Little_Ice, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (DungeonEntranceWarpPoint, Root)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (DungeonEntranceWarpPoint, Root)
Name |
Value
|
ASName |
OnWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Demo_DecideToHere (DungeonEntranceWarpPoint)
Name |
Value
|
ASName |
On
|
IsIgnoreSame |
False
|
TargetIdx |
1
|
SeqBankIdx |
0
|
Demo_WarpOut (DungeonEntranceWarpPoint)
Name |
Value
|
ASName |
WarpOut
|
IsIgnoreSame |
False
|
TargetIdx |
1
|
SeqBankIdx |
0
|
オフ (MapTowerFirst, 通常)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (MapTowerFirst, 通常)
Name |
Value
|
ASName |
OnWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (DungeonCannonBall)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
停止 (Enemy_Dragon_Electric, Root)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (FlowingDust, Root)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (NPCOnlyWait)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
行動 (Golem_Little_Fire, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Golem_Little_Fire, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
起動後待機 (DgnObj_MasterSwordBase_100Enemy, 通常)
Name |
Value
|
ASName |
ActivatedWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
行動 (Stal_Bokoblin_Head, 所持)
Name |
Value
|
ASName |
Carried
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Stal_Bokoblin_Head, 所持)
Name |
Value
|
ASName |
Carried
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
クローズ待機 (TreasureBox, Action)
Name |
Value
|
ASName |
CloseWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (DgnObj_RemainsElecDrum, 子1)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
オン (DgnObj_RemainsElecDrum, 子1)
Name |
Value
|
ASName |
MoveLight
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
子0 (DgnObj_RemainsElecDrum, Root)
Name |
Value
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
ダッシュ (SunazarashiSP, プレイヤーを牽引)
Name |
Value
|
ASName |
Dash
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
牽引開始 (SunazarashiSP, 牽引)
Name |
Value
|
ASName |
To_Swim
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
牽引終了 (SunazarashiSP, 牽引)
Name |
Value
|
ASName |
Swim_End
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常 (SunazarashiSP, プレイヤーを牽引)
Name |
Value
|
ASName |
Swim
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
Root (DemoNpc_DekuTree)
Name |
Value
|
ASName |
Face_C_Default
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (AncientBallChangeDamping, 子1)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (AncientBallChangeDamping, 子1)
Name |
Value
|
ASName |
MoveLight
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (DownloadTerminal, 子0)
Name |
Value
|
ASName |
PlayerFarAway
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ (DownloadTerminal, 子0_0)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オフ待機 (DownloadTerminal, 子0)
Name |
Value
|
ASName |
OffWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン (DownloadTerminal, 子0)
Name |
Value
|
ASName |
PlayerCloseIn
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
オン待機 (DownloadTerminal, 子0)
Name |
Value
|
ASName |
PlayerCloseInWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子0 (DownloadTerminal, 起動後待機)
Name |
Value
|
ASName |
ActivatedWait
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子1 (DownloadTerminal, 起動後待機)
Name |
Value
|
ASName |
ActivatedWait_Skl
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
子1 (DownloadTerminal, 待機)
Name |
Value
|
ASName |
OffWait_Skl
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
後行動 (Stal_Giant_Eye, 所持)
Name |
Value
|
ASName |
Struggle
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
持ち上げられ中 (Stal_Giant_Eye, 所持)
Name |
Value
|
ASName |
Carried
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
先行動 (Stal_Giant_Eye, 所持)
Name |
Value
|
ASName |
Carried
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
通常 (Priest_Boss_Bow, 非装備中)
Name |
Value
|
ASName |
Null
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|