AIDef:Action/Move2HomePos

From ZeldaMods (Breath of the Wild)
Revision as of 18:01, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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Move2HomePos
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IsVibration Bool
VibPower Float
VibRange Float
VibPattern Int
VibDirection Vec3
IsReturn Bool


DynamicInstParams

Name Type Default value Description
DynMoveDis Float
DynMoveSpeed Float


Derived definitions

Demo_DungeonArrive (DungeonEntranceElevator)

Name Value
IsVibration False
VibPower 1.0
VibRange 100.0
VibPattern 0
VibDirection Vec3(x=0.0, y=0.0, z=0.0)
IsReturn True

Demo_DungeonArrive (FldObj_DLC_WaterShrineGround_A_01)

Name Value
IsVibration False
VibPower 0.5
VibRange 100.0
VibPattern 4
VibDirection Vec3(x=0.0, y=1.0, z=0.0)
IsReturn True

Demo_DungeonArrive (DungeonEntranceTerminal)

Name Value
IsVibration False
VibPower 1.0
VibRange 100.0
VibPattern 0
VibDirection Vec3(x=0.0, y=0.0, z=0.0)
IsReturn True

Demo_DungeonArrive (DungeonEntranceShutter)

Name Value
IsVibration False
VibPower 1.0
VibRange 100.0
VibPattern 0
VibDirection Vec3(x=0.0, y=0.0, z=0.0)
IsReturn True

Demo_DungeonArrive (DungeonEntrance)

Name Value
IsVibration False
VibPower 0.5
VibRange 100.0
VibPattern 4
VibDirection Vec3(x=0.0, y=1.0, z=0.0)
IsReturn True

Demo_DungeonArrive (DungeonEntranceWarpPoint)

Name Value
IsVibration False
VibPower 1.0
VibRange 100.0
VibPattern 0
VibDirection Vec3(x=0.0, y=0.0, z=0.0)
IsReturn True