From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GuardianMiniNeckSpinBeamAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
BeamRange |
Float |
0.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
SpinNum |
Int |
|
|
MaxLengthTime |
Int |
|
|
IsStraight |
Bool |
|
|
BeamRange |
Float |
|
|
MuzzleOffset |
Vec3 |
|
|
BeamDirection |
Vec3 |
|
|
BeamBoneName |
String |
|
|
BeamActorKey |
String |
|
|
BeamActorName |
String |
|
|
SpinSpeed |
Float |
|
|
NeckUDAngle |
Float |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 第二段階反撃)
Name |
Value
|
SpinNum |
20
|
MaxLengthTime |
100
|
IsStraight |
False
|
BeamRange |
18.0
|
MuzzleOffset |
Vec3(x=0.20000000298023224, y=0.0, z=0.0)
|
BeamDirection |
Vec3(x=0.0, y=0.0, z=1.0)
|
BeamBoneName |
Head
|
BeamActorKey |
|
BeamActorName |
|
SpinSpeed |
8.72665
|
NeckUDAngle |
0.0
|
ASName |
BeamSpin
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 行動)
Name |
Value
|
SpinNum |
20
|
MaxLengthTime |
50
|
IsStraight |
True
|
BeamRange |
18.0
|
MuzzleOffset |
Vec3(x=0.20000000298023224, y=0.0, z=0.0)
|
BeamDirection |
Vec3(x=0.0, y=0.0, z=1.0)
|
BeamBoneName |
Head
|
BeamActorKey |
|
BeamActorName |
|
SpinSpeed |
0.0
|
NeckUDAngle |
0.0
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘攻撃 (Guardian_Mini, 第二段階反撃)
Name |
Value
|
SpinNum |
20
|
MaxLengthTime |
100
|
IsStraight |
False
|
BeamRange |
18.0
|
MuzzleOffset |
Vec3(x=0.20000000298023224, y=0.0, z=0.0)
|
BeamDirection |
Vec3(x=0.0, y=0.0, z=1.0)
|
BeamBoneName |
Head
|
BeamActorKey |
|
BeamActorName |
|
SpinSpeed |
8.72665
|
NeckUDAngle |
0.0
|
ASName |
BeamSpin
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|