From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GrabAndShootAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
RotSpd |
Float |
|
|
ShootSpeed |
Float |
|
|
ShootAng |
Float |
|
|
BlurMax |
Vec3 |
|
|
GrabIdx |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
投石 (Stal_Bokoblin_Junior_Body, 牽制)
Name |
Value
|
RotSpd |
0.523599
|
ShootSpeed |
1.0
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
GrabIdx |
1
|
投石 (Bokoblin_Red, 牽制)
Name |
Value
|
RotSpd |
0.523599
|
ShootSpeed |
1.0
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
GrabIdx |
1
|
投石 (Bokoblin_Senior, 牽制)
Name |
Value
|
RotSpd |
0.523599
|
ShootSpeed |
1.0
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
GrabIdx |
1
|
投石 (Bokoblin_Rapid, 牽制)
Name |
Value
|
RotSpd |
0.523599
|
ShootSpeed |
1.0
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
GrabIdx |
1
|