From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkFixedAngleVacuumShootTargetAI definition |
---|
Type |
Action |
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StaticInstParams
Name |
Type |
Default value |
Description
|
ShootOffset |
Vec3 |
|
|
ShootSpeedMin |
Float |
|
|
ShootSpeedMax |
Float |
|
|
ShootRotate |
Vec3 |
|
|
ShootRotSpeed |
Vec3 |
|
|
Angle |
Float |
|
|
MaxNoiseDist |
Float |
|
|
OffsetHeight |
Float |
|
|
BaseNode |
String |
|
|
PartsKey |
String |
|
|
IsReuseBullet |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
子1 (Octarock_Stone, 爆弾岩オクタ砲)
Name |
Value
|
ShootOffset |
Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
|
ShootSpeedMin |
1.2
|
ShootSpeedMax |
2.0
|
ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootRotSpeed |
Vec3(x=0.5235987901687622, y=0.0, z=0.0)
|
Angle |
0.785398
|
MaxNoiseDist |
0.5
|
OffsetHeight |
1.8
|
BaseNode |
Skl_Root
|
PartsKey |
ShootActor
|
IsReuseBullet |
True
|