From ZeldaMods (Breath of the Wild)
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ForkFixedAngleVacuumShootTarget| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ShootOffset |
Vec3 |
|
|
| ShootSpeedMin |
Float |
|
|
| ShootSpeedMax |
Float |
|
|
| ShootRotate |
Vec3 |
|
|
| ShootRotSpeed |
Vec3 |
|
|
| Angle |
Float |
|
|
| MaxNoiseDist |
Float |
|
|
| OffsetHeight |
Float |
|
|
| BaseNode |
String |
|
|
| PartsKey |
String |
|
|
| IsReuseBullet |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
子1 (Octarock_Stone, 爆弾岩オクタ砲)
| Name |
Value
|
| ShootOffset |
Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
|
| ShootSpeedMin |
1.2
|
| ShootSpeedMax |
2.0
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.5235987901687622, y=0.0, z=0.0)
|
| Angle |
0.785398
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
1.8
|
| BaseNode |
Skl_Root
|
| PartsKey |
ShootActor
|
| IsReuseBullet |
True
|