From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
ForkASTrgShootSkyArrowAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
BaseBoneName |
String |
|
|
FrontDirOfBaseBone |
Vec3 |
|
|
WeaponIdx |
Int |
|
|
SeqBank |
Int |
|
|
TargetBone |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetActor |
Actor |
|
|
Derived definitions
子1 (Lynel_Senior, 弓上空撃ち攻撃)
Name |
Value
|
BaseBoneName |
Weapon_R
|
FrontDirOfBaseBone |
Vec3(x=-1.0, y=0.0, z=0.0)
|
WeaponIdx |
2
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel_Middle, 弓上空撃ち攻撃)
Name |
Value
|
BaseBoneName |
Weapon_R
|
FrontDirOfBaseBone |
Vec3(x=-1.0, y=0.0, z=0.0)
|
WeaponIdx |
2
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel, 弓上空撃ち攻撃)
Name |
Value
|
BaseBoneName |
Weapon_R
|
FrontDirOfBaseBone |
Vec3(x=-1.0, y=0.0, z=0.0)
|
WeaponIdx |
2
|
SeqBank |
0
|
TargetBone |
1
|