AIDef:Action/ForkASTrgShootSkyArrow

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkASTrgShootSkyArrow
AI definition
Type Action

StaticInstParams

Name Type Default value Description
BaseBoneName String
FrontDirOfBaseBone Vec3
WeaponIdx Int
SeqBank Int
TargetBone Int


DynamicInstParams

Name Type Default value Description
TargetActor Actor


Derived definitions

子1 (Lynel_Senior, 弓上空撃ち攻撃)

Name Value
BaseBoneName Weapon_R
FrontDirOfBaseBone Vec3(x=-1.0, y=0.0, z=0.0)
WeaponIdx 2
SeqBank 0
TargetBone 1

子1 (Lynel_Middle, 弓上空撃ち攻撃)

Name Value
BaseBoneName Weapon_R
FrontDirOfBaseBone Vec3(x=-1.0, y=0.0, z=0.0)
WeaponIdx 2
SeqBank 0
TargetBone 1

子1 (Lynel, 弓上空撃ち攻撃)

Name Value
BaseBoneName Weapon_R
FrontDirOfBaseBone Vec3(x=-1.0, y=0.0, z=0.0)
WeaponIdx 2
SeqBank 0
TargetBone 1