From ZeldaMods (Breath of the Wild)
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ForkASTrgShootSkyArrow| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BaseBoneName |
String |
|
|
| FrontDirOfBaseBone |
Vec3 |
|
|
| WeaponIdx |
Int |
|
|
| SeqBank |
Int |
|
|
| TargetBone |
Int |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetActor |
Actor |
|
|
Derived definitions
子1 (Lynel_Senior, 弓上空撃ち攻撃)
| Name |
Value
|
| BaseBoneName |
Weapon_R
|
| FrontDirOfBaseBone |
Vec3(x=-1.0, y=0.0, z=0.0)
|
| WeaponIdx |
2
|
| SeqBank |
0
|
| TargetBone |
1
|
子1 (Lynel_Middle, 弓上空撃ち攻撃)
| Name |
Value
|
| BaseBoneName |
Weapon_R
|
| FrontDirOfBaseBone |
Vec3(x=-1.0, y=0.0, z=0.0)
|
| WeaponIdx |
2
|
| SeqBank |
0
|
| TargetBone |
1
|
子1 (Lynel, 弓上空撃ち攻撃)
| Name |
Value
|
| BaseBoneName |
Weapon_R
|
| FrontDirOfBaseBone |
Vec3(x=-1.0, y=0.0, z=0.0)
|
| WeaponIdx |
2
|
| SeqBank |
0
|
| TargetBone |
1
|