From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkASTrgShootArrowAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
WeaponIdx |
Int |
|
|
OffsetRangeMin |
Float |
|
|
OffsetRangeMax |
Float |
|
|
OffsetRateByDist |
Float |
|
|
OffsetRangeMinOutOfScreen |
Float |
|
|
OffsetRangeMaxOutOfScreen |
Float |
|
|
IsEndState |
Int |
|
|
SeqBank |
Int |
|
|
TargetBone |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
後行動 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
Name |
Value
|
WeaponIdx |
0
|
OffsetRangeMin |
-0.5
|
OffsetRangeMax |
0.5
|
OffsetRateByDist |
0.25
|
OffsetRangeMinOutOfScreen |
-3.0
|
OffsetRangeMaxOutOfScreen |
3.0
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
0
|
後行動 (Priest_Boss_ShadowClone, 弓矢攻撃)
Name |
Value
|
WeaponIdx |
0
|
OffsetRangeMin |
-0.5
|
OffsetRangeMax |
0.5
|
OffsetRateByDist |
0.25
|
OffsetRangeMinOutOfScreen |
-3.0
|
OffsetRangeMaxOutOfScreen |
3.0
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
0
|
後行動 (Priest_Boss_Normal, 弓矢攻撃)
Name |
Value
|
WeaponIdx |
0
|
OffsetRangeMin |
0.0
|
OffsetRangeMax |
0.0
|
OffsetRateByDist |
0.0
|
OffsetRangeMinOutOfScreen |
0.0
|
OffsetRangeMaxOutOfScreen |
0.0
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
0
|
後行動 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
Name |
Value
|
WeaponIdx |
0
|
OffsetRangeMin |
-0.5
|
OffsetRangeMax |
0.5
|
OffsetRateByDist |
0.25
|
OffsetRangeMinOutOfScreen |
-3.0
|
OffsetRangeMaxOutOfScreen |
3.0
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
0
|
後行動 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
Name |
Value
|
WeaponIdx |
0
|
OffsetRangeMin |
-0.5
|
OffsetRangeMax |
0.5
|
OffsetRateByDist |
0.25
|
OffsetRangeMinOutOfScreen |
-3.0
|
OffsetRangeMaxOutOfScreen |
3.0
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
0
|
後行動 (Assassin_Junior_Shooter, 子0)
Name |
Value
|
WeaponIdx |
0
|
OffsetRangeMin |
0.0
|
OffsetRangeMax |
1.0
|
OffsetRateByDist |
0.01
|
OffsetRangeMinOutOfScreen |
0.0
|
OffsetRangeMaxOutOfScreen |
1.0
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
0
|
後行動 (Assassin_Junior_Azito_Shooter, 子0)
Name |
Value
|
WeaponIdx |
0
|
OffsetRangeMin |
0.0
|
OffsetRangeMax |
1.0
|
OffsetRateByDist |
0.01
|
OffsetRangeMinOutOfScreen |
0.0
|
OffsetRangeMaxOutOfScreen |
1.0
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
0
|