AIDef:Action/ForkAITreeVariableMove

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkAITreeVariableMove
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IsChangeable Bool
IsSuccessEndOnArrive Bool
ArrivedRadius Float
TargetSpeed Float
RotSlerpRate Float
IsKeepDistFromGround Bool
KeepDistFromGround Float


Derived definitions

子0 (Priest_Boss_Giant, 第三段階)

Name Value
IsChangeable True
IsSuccessEndOnArrive False
ArrivedRadius 0.1
TargetSpeed 0.333333
RotSlerpRate 0.05
IsKeepDistFromGround True
KeepDistFromGround 7.0

子0 (Priest_Boss_Giant, 第三段階_1)

Name Value
IsChangeable True
IsSuccessEndOnArrive False
ArrivedRadius 0.1
TargetSpeed 0.333333
RotSlerpRate 0.05
IsKeepDistFromGround True
KeepDistFromGround 7.0

子1 (Priest_Boss_Giant, 該当_0)

Name Value
IsChangeable True
IsSuccessEndOnArrive False
ArrivedRadius 0.1
TargetSpeed 0.333333
RotSlerpRate 0.05
IsKeepDistFromGround True
KeepDistFromGround 7.0

子1 (Priest_Boss_Giant, 第三段階_0)

Name Value
IsChangeable True
IsSuccessEndOnArrive False
ArrivedRadius 0.1
TargetSpeed 0.333333
RotSlerpRate 0.05
IsKeepDistFromGround True
KeepDistFromGround 7.0

子1 (Priest_Boss_Giant, 第三段階_ウルボザ)

Name Value
IsChangeable True
IsSuccessEndOnArrive False
ArrivedRadius 0.1
TargetSpeed 0.333333
RotSlerpRate 0.05
IsKeepDistFromGround True
KeepDistFromGround 7.0