From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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FollowIgniteToBonePosAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
BoneName |
String |
|
|
LocalOffSetX |
Float |
|
|
LocalOffSetY |
Float |
|
|
LocalOffSetZ |
Float |
|
|
MemoryPartsName |
String |
|
|
IsIgnitePosYZero |
Bool |
|
|
AngSpd |
Float |
|
|
ASName |
String |
|
|
IsJumpType |
Bool |
|
|
IsChangeable |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IgniteHandle |
BaseProcHandle |
|
|
TargetPos |
Vec3 |
|
|
Derived definitions
先行動 (Priest_Boss_Giant, 大土遁)
Name |
Value
|
BoneName |
Ankle_R
|
LocalOffSetX |
0.0
|
LocalOffSetY |
0.0
|
LocalOffSetZ |
0.0
|
MemoryPartsName |
Grave
|
IsIgnitePosYZero |
True
|
AngSpd |
0.20944
|
ASName |
EarthRelease
|
IsJumpType |
False
|
IsChangeable |
False
|