From ZeldaMods (Breath of the Wild)
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FollowIgniteToBonePos| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BoneName |
String |
|
|
| LocalOffSetX |
Float |
|
|
| LocalOffSetY |
Float |
|
|
| LocalOffSetZ |
Float |
|
|
| MemoryPartsName |
String |
|
|
| IsIgnitePosYZero |
Bool |
|
|
| AngSpd |
Float |
|
|
| ASName |
String |
|
|
| IsJumpType |
Bool |
|
|
| IsChangeable |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| IgniteHandle |
BaseProcHandle |
|
|
| TargetPos |
Vec3 |
|
|
Derived definitions
先行動 (Priest_Boss_Giant, 大土遁)
| Name |
Value
|
| BoneName |
Ankle_R
|
| LocalOffSetX |
0.0
|
| LocalOffSetY |
0.0
|
| LocalOffSetZ |
0.0
|
| MemoryPartsName |
Grave
|
| IsIgnitePosYZero |
True
|
| AngSpd |
0.20944
|
| ASName |
EarthRelease
|
| IsJumpType |
False
|
| IsChangeable |
False
|