From ZeldaMods (Breath of the Wild)
Revision as of 17:58, 14 October 2018 by imported>Leoetlino
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DungeonMoveAlwaysVibrateCamAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
CameraPattern |
Int |
1 |
|
CameraPower |
Float |
0.5 |
|
CameraRange |
Float |
100.0 |
|
InitDgnPriority |
Int |
0 |
|
MoveSpeed |
Float |
1.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
IsSilentOnSuccess |
Bool |
|
|
Accel |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
DynMoveDis |
Float |
|
|
Derived definitions
移動 (DungeonMoveTagContinue, Root_0)
Name |
Value
|
IsSilentOnSuccess |
True
|
Accel |
1.0
|