From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino
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CameraEventMovePosFlowAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
BaseMode |
Int |
|
|
Pattern1Use |
Bool |
|
|
NotifyDemoCamera2Sound |
Int |
|
|
BowFlag |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetActor1 |
Int |
|
|
ActorName1 |
String |
|
|
UniqueName1 |
String |
|
|
TargetActor2 |
Int |
|
|
ActorName2 |
String |
|
|
UniqueName2 |
String |
|
|
PosAppendMode |
Int |
|
|
Pattern1PosX |
Float |
|
|
Pattern1PosY |
Float |
|
|
Pattern1PosZ |
Float |
|
|
GameDataVec3fCameraPos |
String |
|
|
AtAppendMode |
Int |
|
|
Pattern1AtX |
Float |
|
|
Pattern1AtY |
Float |
|
|
Pattern1AtZ |
Float |
|
|
GameDataVec3fCameraAt |
String |
|
|
FovyAppendMode |
Int |
|
|
Pattern1Fovy |
Float |
|
|
StartCalcOnly |
Bool |
|
|
MotionMode |
Int |
|
|
Count |
Float |
|
|
Cushion |
Float |
|
|
CollisionInterpolateSkip |
Bool |
|
|
Accept1FrameDelay |
Bool |
|
|
ReviseModeEnd |
Int |
|
|
LatShiftRange |
Float |
|
|
LngShiftRange |
Float |
|
|
ActorIgnoringCollision |
Int |
|
|
Derived definitions
Demo_MovePosFlow (GameRomCamera)
Name |
Value
|
BaseMode |
0
|
Pattern1Use |
True
|
NotifyDemoCamera2Sound |
1
|
BowFlag |
False
|