From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino
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BeamosStaticBeamAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
BeamRange |
Float |
0.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
BeamRange |
Float |
|
|
BeamSpeed |
Float |
|
|
MuzzleOffset |
Vec3 |
|
|
BeamDirection |
Vec3 |
|
|
UseDynamicCutting |
Bool |
|
|
BeamBoneName |
String |
|
|
BeamActorName |
String |
|
|
BeamActorKey |
String |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
オン (FixedBeamMachine, 通常)
Name |
Value
|
BeamRange |
50.0
|
BeamSpeed |
20.0
|
MuzzleOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
BeamDirection |
Vec3(x=0.0, y=1.0, z=0.0)
|
UseDynamicCutting |
True
|
BeamBoneName |
Eye
|
BeamActorName |
BeamosBeam
|
BeamActorKey |
BeamosBeam
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
オン (Beamos_Static, 後行動)
Name |
Value
|
BeamRange |
50.0
|
BeamSpeed |
20.0
|
MuzzleOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
BeamDirection |
Vec3(x=0.0, y=1.0, z=0.0)
|
UseDynamicCutting |
False
|
BeamBoneName |
Eye
|
BeamActorName |
BeamosBeam
|
BeamActorKey |
BeamosBeam
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
オン (Beamos_Static, 通常)
Name |
Value
|
BeamRange |
50.0
|
BeamSpeed |
20.0
|
MuzzleOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
BeamDirection |
Vec3(x=0.0, y=1.0, z=0.0)
|
UseDynamicCutting |
True
|
BeamBoneName |
Eye
|
BeamActorName |
BeamosBeam
|
BeamActorKey |
BeamosBeam
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|