From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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BalloonAI definition |
---|
Type |
Action |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
IsFlyingBalloon |
Bool |
False |
|
BalloonHungActorBaseProcID |
Int |
-1 |
|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
RopeHungActOffset |
Vec3 |
[0.0, 0.0, 0.0] |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
Length |
Float |
|
|
RopeActorName |
String |
|
|
UpLimitSpeed |
Float |
|
|
MaxAccel |
Float |
|
|
MassScale |
Float |
|
|
IsChaseInitHeight |
Bool |
|
|
HeightLimit |
Float |
|
|
BreakTimer |
Float |
|
|
WindAccScale |
Float |
|
|
WindSpdScale |
Float |
|
|
StayAccScale |
Float |
|
|
ReturnToOriginalPos |
Bool |
|
|
ReturnStrengthFactor |
Float |
|
|
RemainsHeightLimit |
Float |
|
|
Derived definitions
Root (BalloonB)
Name |
Value
|
Length |
1.5
|
RopeActorName |
Rope
|
UpLimitSpeed |
0.1
|
MaxAccel |
0.1
|
MassScale |
0.945
|
IsChaseInitHeight |
True
|
HeightLimit |
1100.0
|
BreakTimer |
-1.0
|
WindAccScale |
0.05
|
WindSpdScale |
1.0
|
StayAccScale |
1.1
|
ReturnToOriginalPos |
False
|
ReturnStrengthFactor |
0.0
|
RemainsHeightLimit |
200.0
|