AIDef:Action/AnimTimingAttackMove
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASName | String | ||
| IsRound | Bool | ||
| JumpHeight | Float | ||
| MaxSpeed | Float | ||
| RigidBodyName | String |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
子0 (Stal_Bokoblin_Junior_Body, 素手パンチ)
| Name | Value |
|---|---|
| ASName | NoWeaponAttack |
| IsRound | True |
| JumpHeight | 1.3 |
| MaxSpeed | 0.85 |
| RigidBodyName | AtkEnemyBody |
子0 (Bokoblin_Red, 素手パンチ)
| Name | Value |
|---|---|
| ASName | NoWeaponAttack |
| IsRound | True |
| JumpHeight | 1.3 |
| MaxSpeed | 0.85 |
| RigidBodyName | AtkEnemyBody |
子0 (Bokoblin_Senior, 素手パンチ)
| Name | Value |
|---|---|
| ASName | NoWeaponAttack |
| IsRound | True |
| JumpHeight | 1.3 |
| MaxSpeed | 0.85 |
| RigidBodyName | AtkEnemyBody |
子0 (Bokoblin_Rapid, 素手パンチ)
| Name | Value |
|---|---|
| ASName | NoWeaponAttack |
| IsRound | True |
| JumpHeight | 1.3 |
| MaxSpeed | 0.85 |
| RigidBodyName | AtkEnemyBody |