beco
beco is a file format that is used for storing per-coordinate data.
Structure
beco files are little endian on Switch and big endian on Wii U.
Header
| Offset | Type | Description |
|---|---|---|
| 0x0 | u32 | Magic (0x00112233) |
| 0x4 | u32 | Number of tables |
| 0x8 | u32 | Divisor |
| 0xc | u32 | Padding |
Table offsets
| Offset | Type | Description |
|---|---|---|
| 0x0 | u32[num_tables] | Offsets to table data, divided by 2 and relative to table data start offset |
Table
Table data starts here.
Segment
| Offset | Type | Description |
|---|---|---|
| 0x0 | u16 | Custom data |
| 0x2 | u16 | Length (X axis) |
This structure is repeated until the start of the next table.
Operations
Getting the custom data for a given coordinate
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