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30 May 2020
- 03:4103:41, 30 May 2020 diff hist +171 Shield durability Marked this version for translation current
- 03:4103:41, 30 May 2020 diff hist +61 m Shield durability prepare for translation
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/33/zh No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/12/zh No edit summary current
29 May 2020
- 20:4420:44, 29 May 2020 diff hist +7 m Object respawning fix typo current
- 00:4300:43, 29 May 2020 diff hist +6 物件重生 No edit summary current
- 00:4300:43, 29 May 2020 diff hist +6 Translations:Object respawning/13/zh No edit summary current
- 00:1700:17, 29 May 2020 diff hist −1 物件重生 No edit summary
- 00:1700:17, 29 May 2020 diff hist −1 Translations:Object respawning/1/zh No edit summary current
- 00:1200:12, 29 May 2020 diff hist −26 物件重生 Created page with "對這類物件而言,GameDataMgr 的值是 4。"
- 00:1200:12, 29 May 2020 diff hist +52 N Translations:Object respawning/40/zh Created page with "對這類物件而言,GameDataMgr 的值是 4。" current
- 00:1200:12, 29 May 2020 diff hist −24 物件重生 Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。"
- 00:1200:12, 29 May 2020 diff hist +158 N Translations:Object respawning/39/zh Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。" current
- 00:1100:11, 29 May 2020 diff hist −14 物件重生 Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) =="
- 00:1100:11, 29 May 2020 diff hist +63 N Translations:Object respawning/38/zh Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) ==" current
- 00:1100:11, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:1100:11, 29 May 2020 diff hist +143 N Translations:Object respawning/36/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
- 00:1000:10, 29 May 2020 diff hist −17 物件重生 Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..."
- 00:1000:10, 29 May 2020 diff hist +181 N Translations:Object respawning/35/zh Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..." current
- 00:1000:10, 29 May 2020 diff hist +6 物件重生 No edit summary
- 00:1000:10, 29 May 2020 diff hist +6 Translations:Object respawning/27/zh No edit summary current
- 00:0600:06, 29 May 2020 diff hist +3 物件重生 Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) =="
- 00:0600:06, 29 May 2020 diff hist +51 N Translations:Object respawning/34/zh Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) ==" current
- 00:0600:06, 29 May 2020 diff hist +1 物件重生 No edit summary
- 00:0600:06, 29 May 2020 diff hist +1 Translations:Object respawning/33/zh No edit summary current
- 00:0600:06, 29 May 2020 diff hist +7 物件重生 Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
- 00:0600:06, 29 May 2020 diff hist +350 N Translations:Object respawning/33/zh Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
- 00:0300:03, 29 May 2020 diff hist +6 物件重生 No edit summary
- 00:0300:03, 29 May 2020 diff hist +6 Translations:Object respawning/32/zh No edit summary current
- 00:0300:03, 29 May 2020 diff hist −11 物件重生 Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。"
- 00:0300:03, 29 May 2020 diff hist +166 N Translations:Object respawning/32/zh Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。"
- 00:0100:01, 29 May 2020 diff hist −3 物件重生 Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。"
- 00:0100:01, 29 May 2020 diff hist +138 N Translations:Object respawning/31/zh Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。" current
- 00:0100:01, 29 May 2020 diff hist −8 物件重生 Created page with "=== 隨機重生跟隨機掉落的邏輯 ==="
- 00:0100:01, 29 May 2020 diff hist +44 N Translations:Object respawning/30/zh Created page with "=== 隨機重生跟隨機掉落的邏輯 ===" current
- 00:0000:00, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:0000:00, 29 May 2020 diff hist +143 N Translations:Object respawning/28/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
28 May 2020
- 23:5923:59, 28 May 2020 diff hist +10 物件重生 Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。"
- 23:5923:59, 28 May 2020 diff hist +168 N Translations:Object respawning/27/zh Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。"
- 23:5723:57, 28 May 2020 diff hist +7 物件重生 Created page with "== 隨機重生的物件 (RevivalRandom) =="
- 23:5723:57, 28 May 2020 diff hist +43 N Translations:Object respawning/26/zh Created page with "== 隨機重生的物件 (RevivalRandom) ==" current
- 23:5723:57, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:5723:57, 28 May 2020 diff hist 0 Translations:Object respawning/8/zh No edit summary current
- 23:5523:55, 28 May 2020 diff hist −3 物件重生 Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。"
- 23:5523:55, 28 May 2020 diff hist +114 N Translations:Object respawning/24/zh Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。" current
- 23:5423:54, 28 May 2020 diff hist +1 物件重生 Created page with "== 不重複使用的物件 (RevivalNoneForUsed) =="
- 23:5423:54, 28 May 2020 diff hist +51 N Translations:Object respawning/23/zh Created page with "== 不重複使用的物件 (RevivalNoneForUsed) ==" current
- 23:5423:54, 28 May 2020 diff hist +44 物件重生 Created page with "遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。"